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    Nonphotorealistic Rendering by Q-mapping

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    Date
    1999
    Author
    Hall, P.
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    Abstract
    We present Q-mapping which is a technique for rendering three-dimensional objects using nonphotorealistic cues, by applying Q-maps. Q-maps are three-dimensional textures that make marks on objects, and thus provide visual cues for shape, shade, and texture. Q-maps adapt to light intensity, typically by making more marks in darker areas. Q-maps can produce images with a very wide range of visual styles (e.g. half tone shading, and pen-and-ink colour wash). The primary contribution is that these styles reside in a single parametric space. Importantly this space includes photorealism as a style, which is therefore regarded as a special case of nonphotorealistic image rendering in general. We illustrate our explanation of Q-mapping using examples from scientific visualisation and computer graphics - and provide a gallery of images to show the versatility of the approach.
    BibTeX
    @article {10.1111:1467-8659.00300,
    journal = {Computer Graphics Forum},
    title = {{Nonphotorealistic Rendering by Q-mapping}},
    author = {Hall, P.},
    year = {1999},
    publisher = {Blackwell Publishers Ltd and the Eurographics Association},
    ISSN = {1467-8659},
    DOI = {10.1111/1467-8659.00300}
    }
    URI
    http://dx.doi.org/10.1111/1467-8659.00300
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