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dc.contributor.authorBouville, C.en_US
dc.contributor.authorBrusq, R.en_US
dc.contributor.authorDubois, J.L.en_US
dc.contributor.authorMarchal, I.en_US
dc.date.accessioned2014-10-14T10:47:20Z
dc.date.available2014-10-14T10:47:20Z
dc.date.issued1985en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.1985.tb00198.xen_US
dc.description.abstractRay-casting techniques provide a very general framework in which many problems can be solved in a much easier way than with conventional methods. This is particularly true for the illumination model when a high level of realism is required. Another interesting feature of ray-casting is its ability to display a wide class of algebraic surfaces with a minimum of approximation. Both aspects are developed in this paper where a full lighting model, based on a theoretical approach, is presented. Then, an algorithm for the display of surfaces of revolution is described.Computation time is the major drawback of ray-tracing. Special purpose parallel processors seem to offer a good price/performance ratio compared to the use of supercomputers.en_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleGenerating High Quality Pictures by Ray-Tracingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume4en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.1985.tb00198.xen_US
dc.identifier.pages87-99en_US


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