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dc.contributor.authorPatow, Gustavoen_US
dc.contributor.authorPueyo, Xavieren_US
dc.date.accessioned2014-07-29T13:41:54Z
dc.date.available2014-07-29T13:41:54Z
dc.date.issued2003en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2003.00716.xen_US
dc.description.abstractInverse rendering problems usually represent extremely complex and costly processes, but their importance in many research areas is well known. In particular, they are of extreme importance in lighting engineering, where potentially costly mistakes usually make it unfeasible to test design decisions on a model. In this survey we present the main ideas behind these kinds of problems, characterize them, and summarize work developed in the area, revealing problems that remain unsolved and possible areas of further research.ACM CSS: I.3.6 Computer Graphics Methodology and Techniques I.3.7 Computer Graphics-Three-Dimensional Graphics and Realism I.4.1 Image Processing and Computer Vision Digitization and Image Capture I.4.7 Image Processing and Computer Vision Feature Measurement I.4.8 Image Processing and Computer Vision Scene Analysisen_US
dc.publisherBlackwell Publishing, Inc and Eurographics Associationen_US
dc.titleA Survey of Inverse Rendering Problemsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume22en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.2003.00716.xen_US


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