VG01: Volume Graphics Workshop 2001

Eurographics DL Repository

VG01: Volume Graphics Workshop 2001

 

Recent Submissions

  • Li, Wei; Kaufman, Arie; Kreeger, Kevin (The Eurographics Association, 2001)
    We present a volume rendering system that is capable of generating high-quality images of large volumetric data (e.g., 512<sup>3</sup>) in real time (30 frames or more per second). The system is particularly ...
  • Karangelis, Grigorios; Zamboglou, Nikolaos; Baltas, Dimos; Sakas, Georgios (The Eurographics Association, 2001)
    Simulators are medical devices used in the oncology clinics to perform the simulation procedure for the external beam radiotherapy treatment. Unlikely for a clinic to obtain a real Simulator is a high investment in terms ...
  • Meißner, Michael; Bartz, Dirk (The Eurographics Association, 2001)
    Virtual endoscopy applications frequently require the visual representation of several material interfaces to show the relevant data feature to the user. This requires the specification of complex transfer function which ...
  • Manssour, Isabel; Furuie, Sergio; Nedel, Luciana; Freitas, Carla (The Eurographics Association, 2001)
    The simultaneous use of images obtained from different sources is common in medical diagnosis. However, even though the quality of these images has been improving, the integration of multimodality data into a unique 3D ...
  • Schussman, Greg; Max, Nelson (The Eurographics Association, 2001)
    We present a method of accelerated perspective volume rendering using cell projection, triangle fans, and a data hierarchy. The hierarchy allows mixed resolution rendering, greatly increasing speed. We utilize triangle ...
  • Chen, Baoquan; Kaufman, Arie (The Eurographics Association, 2001)
    We present a novel two-pass approach for both 2D image and 3D volume rotation. Each pass is a pseudo shear. However, it has a similar regularity as a pure shear in that a beam remains rigid while being sheared. Furthermore, ...
  • Fei, Tan Toh; Prakash, Edmond Cyril (The Eurographics Association, 2001)
    Volume visualization of derivatives helps us discover risks, which hitherto have been elusive with traditional surface plots. In this paper, we would like to address the volatility visualization issue, which is one of the ...
  • Qin, Jiafa; MingWan,; Qu, Huamin; Kaufman, Arie (The Eurographics Association, 2001)
    We propose a voxel-based terrain rendering method which incorporates a novel keyframe-free image-based rendering algorithm and a new heuristic ray coherence raycasting algorithm. The current image is generated by warping ...
  • Chen, Baoquan; Kaufman, Arie; Tang, Qingyu (The Eurographics Association, 2001)
    We present an image-based rendering technique to accelerate rendering of surfaces from volume data. We cache the fully volume rendered image (called keyview) and use it to generate novel views without ray-casting every ...
  • Whitaker, Ross; Breen, David; Museth, Ken; Soni, Neha (The Eurographics Association, 2001)
    This paper presents a framework for extracting surface models from a broad variety of volume datasets. These datasets are produced from standard 3D imaging devices, and are all noisy samplings of complex biological structures ...
  • Sramek, Milos; Dimitrov, Leonid I.; Bærentzen, J. Andreas (The Eurographics Association, 2001)
    Earlier proposed antialiasing techniques for voxelization of geometric objects in some cases do not result in completely alias-free data and image renditions. This is often the case for some implicit solids and CSG trees. ...
  • Tost, Dani; Puig, Anna (The Eurographics Association, 2001)
    Cross contour surfaces are composed of sets of planar contours. They are the natural output of surface extraction algorithms based on contouring features in parallel image slices of volume models. They are also suitable ...
  • Kraus, Martin; Ertl, Thomas (The Eurographics Association, 2001)
    We present a new downsampling method for structured volmue grids, which preserves much more of the topology of a scalar field than existing downsampling methods by preferable selecting scalar values of critical points. In ...
  • Duan, Ye; Qin, Hong (The Eurographics Association, 2001)
    This paper presents a novel, powerful reconstruction algorithm that can recover correct shape geometry as well as its unknown topology from arbitrarily complicated volumetric datasets. The algorithm starts from a simple ...
  • Satherley, Richard; Jones, Mark W. (The Eurographics Association, 2001)
    Distance fields are a widely investigated area within the area of Volume Graphics. Research is divided between applications; such as skeletonisation, hypertexture, voxelisation, acceleration of rendering techniques, ...
  • Farias, Ricardo; Silva, Claudio T. (The Eurographics Association, 2001)
    In this paper we describe a simple parallelization of the ZSWEEP algorithm for rendering unstructured volumetric grids on distributed-shared memory machines, and study its performance on three generations of SGI multiprocessors, ...
  • Baerentzen, A.; Christensen, N. J. (The Eurographics Association, 2001)
    In this paper, a new technique for volumetric CSG is presented. The technique requires the input volumes to correspond to solids which fulfill a voxelization suitability criterion. Assume the CSG operation is union. The ...
  • Meißner, M.; Doggett, M.; Hirche, J.; Kanus, U. (The Eurographics Association, 2001)
    One of the most severe problems for ray casting architectures is the waste of computation cycles and I/O bandwidth, due to redundant sampling of empty space. While several techniques exist for software implementations to ...
  • Jianwen, Zhou; Feng, Lin; Soon, Seah Hock (The Eurographics Association, 2001)
    This paper presents a framework we have developed for modeling and manipulation of volumetric data sets. It is a set of new functions integrated into a CAD system. We shall address freeform modeling through voxelization ...
  • King, Davis; Wittenbrink, Craig M.; Wolters, Hans J. (The Eurographics Association, 2001)
    We present a new architecture for interactive unstructured volume rendering. Our system moves all the computations necessary for order-independent transparency and volume scan conversion from the CPU to the graphics hardware, ...

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