VG06: Eurographics/IEEE VGTC Workshop on Volume Graphics 2006

Eurographics DL Repository

VG06: Eurographics/IEEE VGTC Workshop on Volume Graphics 2006

 

Recent Submissions

  • Muraki, S.; Fujishiro, I.; Suzuki, Y.; Takeshima, Y. (The Eurographics Association, 2006)
    In this paper, we present a novel method, called diffusion-based tractography (DBT), for visualizing diffusion tensor magnetic resonance imaging datasets. The DBT method generates 3D textures similar to the line integral ...
  • Kaehler, Ralf; Wise, John; Abel, Tom; Hege, Hans-Christian (The Eurographics Association, 2006)
    In the recent years the advent of powerful graphics hardware with flexible, programmable fragment shaders enabled interactive raycasting implementations which perform the ray-integration on a per-pixel basis. Unlike ...
  • Jeong, Won-Ki; Whitaker, Ross; Dobin, Mark (The Eurographics Association, 2006)
    This paper presents a 3D, volumetric, seismic fault detection system that relies on a novel set of nonlinear filters combined with a GPU (Graphics Processing Unit) implementation, which makes interactive nonlinear, volumetric ...
  • Zhang, Xiaoyu (The Eurographics Association, 2006)
    We present an algorithm for comparing 3D shapes by considering their pockets in the complementary space. The pockets of a closed compact surface can be represented by a 3D volumetric function. Multi-resolution dual contour ...
  • Armstrong, Christopher J.; Barrett, William A.; Price, Brian (The Eurographics Association, 2006)
    Live Surface allows users to segment and render complex surfaces from 3D image volumes at interactive (sub- second) rates using a novel, cascading graph cut (CGC). The process consists of four steps. (1) Preprocessing for ...
  • Lundin, Karljohan; Lundström, Claes; Cooper, Matthew; Ynnerman, Anders (The Eurographics Association, 2006)
    Direct volume haptics can provide both guidance and extra information during exploration of volumetric data. In this paper we present a novel approach to volume haptics enabling haptic exploration of tissue shape, borders ...
  • Marker, Jeffrey; Braude, Ilya; Museth, Ken; Breen, David (The Eurographics Association, 2006)
    This paper presents a volumetric approach to reconstructing a smooth surface from a sparse set of paral- lel binary contours, e.g. those produced via histologic imaging. It creates a volume dataset by interpolating 2D ...
  • Leung, Warren; Neophytou, Neophytos; Mueller, Klaus (The Eurographics Association, 2006)
    With the addition of loop and branch capabilities into the GPU programming set, a more natural and free-flowing volume rendering pipeline execution mode recently emerged. While the execution of the looped fragment program ...
  • Svakhine, N. A.; Ebert, D.; Tejada, E.; Ertl, T.; Gaither, K. (The Eurographics Association, 2006)
    Previous work has demonstrated the clarity and usefulness of illustrative techniques for visualizing flow data. However, previous systems were limited to applying these techniques to uniform grids. Since unstructured grids ...
  • Mizuta, Shinobu; Ono, Toshiki; Matsuda, Tetsuya (The Eurographics Association, 2006)
    Visualization of the topological structure of isosurfaces such as exclusion and inclusion plays an important role in analyzing three-dimensional (3D) scalar data like medical images, especially in selecting isosurfaces to ...
  • Kerwin, Thomas; Shen, Han-Wei; Stredney, Don (The Eurographics Association, 2006)
    In this paper, we present a system to capture efficiently a given user s interaction with a simulation system involving the procedural removal of material inside a volume, and to allow for a full 3D, lossless reviewing of ...
  • Botchen, Ralf P.; Chen, Min; Weiskopf, Daniel; Ertl, Thomas (The Eurographics Association, 2006)
    GPU-assisted multi-field rendering provides a means of generating effective video volume visualization that can convey both the objects in a spatiotemporal domain as well as the motion status of these objects. In this ...
  • Vollrath, Joachim E.; Schafhitzel, Tobias; Ertl, Thomas (The Eurographics Association, 2006)
    We present a framework for interactively visualizing volumetric Adaptive Mesh Refinement (AMR) data. For this purpose we employ complex data structures to map the entire AMR dataset to graphics memory. This allows to apply ...
  • Ljung, Patric (The Eurographics Association, 2006)
    This paper presents a novel direct volume rendering technique for adaptive object- and image-space sampling density of multiresolution volumes. The raycasting is implemented entirely on the GPU in a single pass fragment ...
  • Xu, Fang; Mueller, Klaus (The Eurographics Association, 2006)
    Traditional volume rendering approaches rely on obtaining values of sampled points in volumetric space, typically on a cartesian grid. Often, this cartesian grid is not the original source of the data. For example, in ...
  • Fuchs, Christian; Chen, Tongbo; Goesele, Michael; Theisel, Holger; Seidel, Hans-Peter (The Eurographics Association, 2006)
    We propose a new approach to capture the volumetric density of scattering media instantaneously with a single image. The volume is probed with a set of laser lines and the scattered intensity is recorded by a conventional ...
  • Shareef, Naeem; Lee, Teng-Yok; Shen, Han-Wei; Mueller, Klaus (The Eurographics Association, 2006)
    Unstructured grid volume rendering on the GPU is an ongoing research goal. The main difficulty is how to map the irregular data efficiently to the graphics hardware. Grid cells cannot be directly processed by the pipeline ...
  • Correa, Carlos D.; Silver, Deborah; Chen, Min (The Eurographics Association, 2006)
    Displacement mapping is commonly used for adding surface details to an object. In this paper, we outline a generalized notion of displacement mapping, which allows for unconventional features such as unorthogonal and ...
  • Lundström, Claes; Ljung, Patric; Ynnerman, Anders (The Eurographics Association, 2006)
    Multi-dimensional Transfer Functions (MDTFs) are increasingly used in volume rendering to produce high quality visualizations of complex data sets. A major factor limiting the use of MDTFs is that the available design tools ...

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