Recent Submissions

  • GPU-Assisted Raycasting for Cosmological Adaptive Mesh Refinement Simulations 

    Kaehler, Ralf; Wise, John; Abel, Tom; Hege, Hans-Christian (The Eurographics Association, 2006)
    In the recent years the advent of powerful graphics hardware with flexible, programmable fragment shaders enabled interactive raycasting implementations which perform the ray-integration on a per-pixel basis. Unlike ...
  • Interactive 3D seismic fault detection on the Graphics Hardware 

    Jeong, Won-Ki; Whitaker, Ross; Dobin, Mark (The Eurographics Association, 2006)
    This paper presents a 3D, volumetric, seismic fault detection system that relies on a novel set of nonlinear filters combined with a GPU (Graphics Processing Unit) implementation, which makes interactive nonlinear, volumetric ...
  • Diffusion-Based Tractography: Visualizing Dense White Matter Connectivity from 3D Tensor Fields 

    Muraki, S.; Fujishiro, I.; Suzuki, Y.; Takeshima, Y. (The Eurographics Association, 2006)
    In this paper, we present a novel method, called diffusion-based tractography (DBT), for visualizing diffusion tensor magnetic resonance imaging datasets. The DBT method generates 3D textures similar to the line integral ...
  • Enabling Haptic Interaction with Volumetric MRI Data Through Knowledge-based Tissue Separation 

    Lundin, Karljohan; Lundström, Claes; Cooper, Matthew; Ynnerman, Anders (The Eurographics Association, 2006)
    Direct volume haptics can provide both guidance and extra information during exploration of volumetric data. In this paper we present a novel approach to volume haptics enabling haptic exploration of tissue shape, borders ...
  • Contour-Based Surface Reconstruction using Implicit Curve Fitting, and Distance Field Filtering and Interpolation 

    Marker, Jeffrey; Braude, Ilya; Museth, Ken; Breen, David (The Eurographics Association, 2006)
    This paper presents a volumetric approach to reconstructing a smooth surface from a sparse set of paral- lel binary contours, e.g. those produced via histologic imaging. It creates a volume dataset by interpolating 2D ...
  • Live Surface 

    Armstrong, Christopher J.; Barrett, William A.; Price, Brian (The Eurographics Association, 2006)
    Live Surface allows users to segment and render complex surfaces from 3D image volumes at interactive (sub- second) rates using a novel, cascading graph cut (CGC). The process consists of four steps. (1) Preprocessing for ...
  • Complementary Shape Comparison with Additional Properties 

    Zhang, Xiaoyu (The Eurographics Association, 2006)
    We present an algorithm for comparing 3D shapes by considering their pockets in the complementary space. The pockets of a closed compact surface can be represented by a 3D volumetric function. Multi-resolution dual contour ...
  • Pre-integrated Flow Illustration for Tetrahedral Meshes 

    Svakhine, N. A.; Ebert, D.; Tejada, E.; Ertl, T.; Gaither, K. (The Eurographics Association, 2006)
    Previous work has demonstrated the clarity and usefulness of illustrative techniques for visualizing flow data. However, previous systems were limited to applying these techniques to uniform grids. Since unstructured grids ...
  • Capture and Review of Interactive Volumetric Manipulations for Surgical Training 

    Kerwin, Thomas; Shen, Han-Wei; Stredney, Don (The Eurographics Association, 2006)
    In this paper, we present a system to capture efficiently a given user s interaction with a simulation system involving the procedural removal of material inside a volume, and to allow for a full 3D, lossless reviewing of ...
  • Contour Nest: A Two-dimensional Representation for Three-dimensional Isosurfaces 

    Mizuta, Shinobu; Ono, Toshiki; Matsuda, Tetsuya (The Eurographics Association, 2006)
    Visualization of the topological structure of isosurfaces such as exclusion and inclusion plays an important role in analyzing three-dimensional (3D) scalar data like medical images, especially in selecting isosurfaces to ...
  • SIMD-Aware Ray-Casting 

    Leung, Warren; Neophytou, Neophytos; Mueller, Klaus (The Eurographics Association, 2006)
    With the addition of loop and branch capabilities into the GPU programming set, a more natural and free-flowing volume rendering pipeline execution mode recently emerged. While the execution of the looped fragment program ...
  • GPU-assisted Multi-field Video Volume Visualization 

    Botchen, Ralf P.; Chen, Min; Weiskopf, Daniel; Ertl, Thomas (The Eurographics Association, 2006)
    GPU-assisted multi-field rendering provides a means of generating effective video volume visualization that can convey both the objects in a spatiotemporal domain as well as the motion status of these objects. In this ...
  • Employing Complex GPU Data Structures for the Interactive Visualization of Adaptive Mesh Refinement Data 

    Vollrath, Joachim E.; Schafhitzel, Tobias; Ertl, Thomas (The Eurographics Association, 2006)
    We present a framework for interactively visualizing volumetric Adaptive Mesh Refinement (AMR) data. For this purpose we employ complex data structures to map the entire AMR dataset to graphics memory. This allows to apply ...
  • Adaptive Sampling in Single Pass, GPU-based Raycasting of Multiresolution Volumes 

    Ljung, Patric (The Eurographics Association, 2006)
    This paper presents a novel direct volume rendering technique for adaptive object- and image-space sampling density of multiresolution volumes. The raycasting is implemented entirely on the GPU in a single pass fragment ...
  • GPU-Accelerated D2VR 

    Xu, Fang; Mueller, Klaus (The Eurographics Association, 2006)
    Traditional volume rendering approaches rely on obtaining values of sampled points in volumetric space, typically on a cartesian grid. Often, this cartesian grid is not the original source of the data. For example, in ...
  • An Image-Based Modelling Approach To GPU-based Unstructured Grid Volume Rendering 

    Shareef, Naeem; Lee, Teng-Yok; Shen, Han-Wei; Mueller, Klaus (The Eurographics Association, 2006)
    Unstructured grid volume rendering on the GPU is an ongoing research goal. The main difficulty is how to map the irregular data efficiently to the graphics hardware. Grid cells cannot be directly processed by the pipeline ...
  • Volumetric Density Capture From a Single Image 

    Fuchs, Christian; Chen, Tongbo; Goesele, Michael; Theisel, Holger; Seidel, Hans-Peter (The Eurographics Association, 2006)
    We propose a new approach to capture the volumetric density of scattering media instantaneously with a single image. The volume is probed with a set of laser lines and the scattered intensity is recorded by a conventional ...
  • Discontinuous Displacement Mapping for Volume Graphics 

    Correa, Carlos D.; Silver, Deborah; Chen, Min (The Eurographics Association, 2006)
    Displacement mapping is commonly used for adding surface details to an object. In this paper, we outline a generalized notion of displacement mapping, which allows for unconventional features such as unorthogonal and ...
  • Multi-Dimensional Transfer Function Design Using Sorted Histograms 

    Lundström, Claes; Ljung, Patric; Ynnerman, Anders (The Eurographics Association, 2006)
    Multi-dimensional Transfer Functions (MDTFs) are increasingly used in volume rendering to produce high quality visualizations of complex data sets. A major factor limiting the use of MDTFs is that the available design tools ...