VG07: Eurographics/IEEE VGTC Symposium on Volume Graphics 2007

Eurographics DL Repository

VG07: Eurographics/IEEE VGTC Symposium on Volume Graphics 2007

 

Recent Submissions

  • Jalba, A.C.; Roerdink, J.B. T.M. (The Eurographics Association, 2007)
    We show that surface reconstruction from point clouds without orientation information can be formulated as a convection problem in a force field based on Coulomb potentials. To efficiently evaluate Coulomb potentials on ...
  • Carr, Hamish (The Eurographics Association, 2007)
    Isosurfaces, one of the most fundamental volumetric visualization tools, are commonly rendered using the wellknown Marching Cubes cases that approximate contours of trilinearly-interpolated scalar fields. While a complete ...
  • Correa, Carlos D.; Silver, Deborah; Chen, Min (The Eurographics Association, 2007)
    With the advent of contemporary GPUs, it has been possible to perform volume deformation at interactive rates. In particular, it has been shown that deformation can be important for the purposes of illustration. In such ...
  • Huang, Runzhen; Yu, Hongfeng; Ma, Kwan-Liu; Staadt, Oliver (The Eurographics Association, 2007)
    In many volume segmentation and visualization tasks, the ability to correctly identify the boundary surface of each volumetric feature of interest in the data is desirable. This surface can be used in subsequent quantitative ...
  • Kaehler, Ralf; Abel, Tom; Hege, Hans-Christian (The Eurographics Association, 2007)
    In the recent years the advent of powerful graphics hardware with programmable pixel shaders enabled interactive raycasting implementations on low-cost commodity desktop computers. Unlike slice-based volume rendering ...
  • Xu, Fang; Mueller, Klaus (The Eurographics Association, 2007)
    There has been mounting evidence that the familiar Cartesian lattices, while convenient for signal processing and representation, are sub-optimal when it comes to signal fidelity. More suitable in this respect are optimal ...
  • Jakobsen, Bjarke; Bærentzen, J. Andreas; Christensen, Niels Jørgen (The Eurographics Association, 2007)
    Reconstruction of smooth surfaces from point sets is an important problem in many applications since this sort of data often appear in real-life scenarios. This paper presents method for solving this this problem at ...
  • Chan, Ming-Yuen; Wu, Yingcai; Qu, Huamin (The Eurographics Association, 2007)
    In this paper, we propose a new method for enhancing the quality of direct volume rendered images. Unlike the typical image enhancement techniques which perform transformations in the image domain, we take the volume data ...
  • Wu, Yingcai; Xu, Anbang; Chan, Ming-Yuen; Qu, Huamin; Guo, Ping (The Eurographics Association, 2007)
    In this paper we propose a palette-style volume visualization interface which aims at providing users with an intuitive volume exploration tool. Our system is inspired by the widely used wheel-style color palette. The ...
  • Marchesin, Stephane; Dischler, Jean-Michel; Mongenet, Catherine (The Eurographics Association, 2007)
    Classical direct volume rendering techniques accumulate color and opacity contributions using the standard volume rendering equation approximated by alpha blending. However, such standard rendering techniques, often also ...
  • Lintu, Andrei; Lensch, Hendrik P. A.; Magnor, Marcus; El-Abed, Sascha; Seidel, Hans-Peter (The Eurographics Association, 2007)
    This paper addresses the problem of reconstructing the 3D structure of planetary nebulae from 2D observations. Assuming axial symmetry, our method jointly reconstructs the distribution of dust and ionized gas in the nebulae ...
  • Lee, Richard; O'Sullivan, Carol (The Eurographics Association, 2007)
    Monte Carlo path tracing is a simple and effective way to solve the volume rendering equation. However, propagating light paths through participating media can be very costly because of the need to simulate potentially ...
  • Hernell, Frida; Ljung, Patric; Ynnerman, Anders (The Eurographics Association, 2007)
    This paper introduces a novel technique to compute illumination for Direct Volume Rendering. By adding shadow effects to volume rendered images, the perception of shapes and tissue properties can be significantly improved ...

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