Computing Local Binary Patterns on Mesh Manifolds for 3D Texture Retrieval

Eurographics DL Repository

Show simple item record Werghi, Naoufel en_US Tortorici, Claudio en_US Berretti, Stefano en_US Bimbo, Alberto Del en_US
dc.contributor.editor I. Pratikakis and M. Spagnuolo and T. Theoharis and L. Van Gool and R. Veltkamp en_US 2015-04-27T11:03:38Z 2015-04-27T11:03:38Z 2015 en_US
dc.identifier.uri en_US
dc.description.abstract In this paper, we present and experiment a novel approach for retrieving 3D geometric texture patterns on 2D mesh-manifolds (i.e., surfaces in the 3D space) using local binary patterns (LBP) constructed on the mesh. The method is based on the recently proposed mesh-LBP framework [WBD15]. Compared to its depth-image counterpart, the mesh-LBP is distinguished by the following features: a) inherits the intrinsic advantages of mesh surface (e.g., preservation of the full geometry); b) does not require normalization; c) can accommodate partial matching. Experiments conducted with public 3D models with geometric texture showcase the superiority of the mesh-LBP descriptors in comparison with competitive methods. en_US
dc.publisher The Eurographics Association en_US
dc.subject I.3.5 [Computer Graphics] en_US
dc.subject Computational Geometry and Object Modeling en_US
dc.subject Curve en_US
dc.subject surface en_US
dc.subject solid en_US
dc.subject and object representations en_US
dc.title Computing Local Binary Patterns on Mesh Manifolds for 3D Texture Retrieval en_US
dc.description.seriesinformation Eurographics Workshop on 3D Object Retrieval en_US
dc.description.sectionheaders Posters en_US
dc.identifier.doi 10.2312/3dor.20151061 en_US
dc.identifier.pages 91-94 en_US

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