EGPGV12: Eurographics Symposium on Parallel Graphics and Visualization

Eurographics DL Repository

EGPGV12: Eurographics Symposium on Parallel Graphics and Visualization

 

Recent Submissions

  • Aggarwal, Vibhor; Debattista, Kurt; Bashford-Rogers, Thomas; Chalmers, Alan (The Eurographics Association, 2012)
    The computationally intensive nature of high-fidelity rendering has led to a dependence on parallel infrastructures for generating animations. However, such an infrastructure is expensive thereby restricting easy access ...
  • Cavin, Xavier; Demengeon, Olivier (The Eurographics Association, 2012)
    Parallel image compositing has been widely studied over the past 20 years, as this is one, if not the most, crucial element in the implementation of a scalable parallel rendering system. Many algorithms have been proposed ...
  • Preiner, Reinhold; Jeschke, Stefan; Wimmer, Michael (The Eurographics Association, 2012)
    Capturing real-world objects with laser-scanning technology has become an everyday task. Recently, the acquisition of dynamic scenes at interactive frame rates has become feasible. A high-quality visualization of the ...
  • Hauswiesner, Stefan; Khlebnikov, Rostislav; Steinberger, Markus; Straka, Matthias; Reitmayr, Gerhard (The Eurographics Association, 2012)
    Many virtual mirror and telepresence applications require novel viewpoint synthesis with little latency to user motion. Image-based visual hull (IBVH) rendering is capable of rendering arbitrary views from segmented images ...
  • Ancel, Alexandre; Dischler, Jean-Michel; Mongenet, Catherine (The Eurographics Association, 2012)
    Ambient occlusion techniques were introduced to improve data comprehension by bringing soft fading shadows to the visualization of 3D datasets. They consist in attenuating light by considering the occlusion resulting from ...
  • Eilemann, Stefan; Bilgili, Ahmet; Abdellah, Marwan; Hernando, Juan; Makhinya, Maxim; Pajarola, Renato; Schürmann, Felix (The Eurographics Association, 2012)
    Achieving efficient scalable parallel rendering for interactive visualization applications on medium-sized graphics clusters remains a challenging problem. Framerates of up to 60hz require a carefully designed and fine-tuned ...
  • Gruson, Adrien; Patil, Ajit Hakke; Cozot, Remi; Bouatouch, Kadi; Pattanaik, Sumanta (The Eurographics Association, 2012)
    Light going through a participating medium like smoke can be scattered or absorbed by every point in the medium. To accurately render such a medium we must compute the radiance resulting at every point inside the medium ...
  • Shirazian, Pourya; Wyvill, Brian; Duprat, Jean-Luc (The Eurographics Association, 2012)
    In this research we tackle the problem of rendering complex models which are created using implicit primitives, blending operators, affine transformations and constructive solid geometry in a design environment that organizes ...
  • Navrátil, Paul A.; Fussell, Donald S.; Lin, Calvin; Childs, Hank (The Eurographics Association, 2012)
    Ray tracing is an attractive technique for visualizing scientific data because it can produce high quality images that faithfully represent physically-based phenomena. Its embarrassingly parallel reputation makes it a ...
  • Avril, Quentin; Gouranton, Valérie; Arnaldi, Bruno (The Eurographics Association, 2012)
    This paper presents a novel and efficient GPU-based parallel algorithm to cull non-colliding object pairs in very large-scale dynamic simulations. It allows to cull objects in less than 25ms with more than 100K objects. ...
  • Jönsson, Daniel; Ganestam, Per; Doggett, Michael; Ynnerman, Anders; Ropinski, Timo (The Eurographics Association, 2012)
    A major challenge when designing general purpose graphics hardware is to allow efficient access to texture data. Although different rendering paradigms vary with respect to their data access patterns, there is no flexibility ...
  • Brownlee, Carson; Patchett, John; Lo, Li-Ta; DeMarle, David; Mitchell, Christopher; Ahrens, James; Hansen, Charles D. (The Eurographics Association, 2012)
    Large-scale analysis and visualization is becoming increasingly important as supercomputers and their simulations produce larger and larger data. These large data sizes are pushing the limits of traditional rendering ...
  • Brownlee, Carson; Fogal, Thomas; Hansen, Charles D. (The Eurographics Association, 2012)
    Ray tracing in scientific visualization allows for substantial gains in performance and rendering quality with large scale polygonal datasets compared to brute-force rasterization, however implementing new rendering ar- ...
  • Lo, Li-ta; Sewell, Christopher; Ahrens, James (The Eurographics Association, 2012)
    Due to the wide variety of current and next-generation supercomputing architectures, the development of highperformance parallel visualization and analysis operators frequently requires re-writing the underlying algorithms ...
  • Meredith, Jeremy S.; Ahern, Sean; Pugmire, Dave; Sisneros, Robert (The Eurographics Association, 2012)
    Analysis and visualization of the data generated by scientific simulation codes is a key step in enabling science from computation. However, a number of challenges lie along the current hardware and software paths to ...
  • Vo, Huy T.; Osmari, Daniel K.; Comba, João; Lindstrom, Peter; Silva, Cláudio T. (The Eurographics Association, 2012)
    We propose a dataflow architecture, called HyperFlow, that offers a supporting infrastructure that creates an abstraction layer over computation resources and naturally exposes heterogeneous computation to dataflow processing. ...

Search Eurographics DL


Browse

My Account

Discover

RSS Feeds