EGGH91: Eurographics Workshop on Graphics Hardware 1991

Eurographics DL Repository

EGGH91: Eurographics Workshop on Graphics Hardware 1991

 

Recent Submissions

  • Shen, L.S.; Laarakker, F.A.J.; Deprettere, E. (The Eurographics Association, 1991)
    A new space partitioning technique is elaborated. In part I of the paper [3], we proposed a shell-like structure which is to be superimposed on a uniform grid data structure and is adaptive to the local environment seen ...
  • Dunnett, G. J.; White, M.; Lister, P. F.; Grimsdale, R. L. (The Eurographics Association, 1991)
    We present a design and test strategy for Geometric Primitive Shadersintegratedcircuits which perform rasterisation of primitives such as vectors and triangles.The design strategy proceeds through various levels of detail, ...
  • Ackermann, Hans-Josef; Hornung, Christoph (The Eurographics Association, 1991)
    We present an architecture for a high-performance programmable rendering engine.This chip or chip-set will be able to deliver one Gouraud-shaded, z-buffered, texturemodulated and alpha-blended pixel every clock cycle. Focus ...
  • Yagel, Roni (The Eurographics Association, 1991)
    Driven by the prospect of three-dimensional rasters as a primary vehicle for future 3D graphics and volumetric imaging, this paper introduces an architecture for real-time rendering of high-resolution volumetric images. ...
  • Cohen, Daniel; Bakalash, Reuven (The Eurographics Association, 1991)
    This paper presents the conveyor, an interconnection device which operates on a 3D skewed memory space and provides the capability of parallel volumetrictransformation. The special concept of the conveyor, its design and ...
  • Morgan, Marc; Hersch, Roger D. (The Eurographics Association, 1991)
    This paper presents the design and implementation of an application specific integrated circuit (ASIC) for real-time rasterization of characters described by their outline based on vertical scan-conversion and flag fill ...
  • Rossignac, Jarek R. (The Eurographics Association, 1991)
    Scanconverting a planar face produces depth-values for pixels totally or partly covered by the projection of that face. State-of-the-art hardware-supported scanconversion techniques use sub pixel adjustment and extended ...
  • Lefevere, V.; Karpf, S.; Chaillou, C.; Meriaux, M. (The Eurographics Association, 1991)
    The goal of the I.M.O.G.E.N.E. project is to define a real time graphics system. We focus on true real time display, images being computed at frame rate, i.e 50 (or 60) times a second. The I.M.O.G.E.N.E. machine uses no ...
  • Selzer, Harald (The Eurographics Association, 1991)
    Interactive 3D graphics applications require significant arithmetic processing to meet the ever-inreasing desire for higher image complexity and higher resolution in displayed images. This paper describes a graphics processor ...
  • Renz, Oliver; Groene, Alwin (The Eurographics Association, 1991)
    Experiences with the realization of an object processor using a silicon compiler will be described. Object processors are parts of the object oriented display processor architecture PROOF (Pipeline for Rendering in an ...
  • Guravage, M.A.; Blake, E.H.; Kuijk, A.A.M. (The Eurographics Association, 1991)
    A structural simulator is used both to test hardware and to visualizesoftware that should run on that hardware. In a layered set of graphical hardwaresimulators, a structural simulator bridges the gap between hardware ...
  • Akeley, Kurt (The Eurographics Association, 1991)