Posters

Eurographics DL Repository

Posters

 

Recent Submissions

  • Dyck, Michiel Van; Peremans, Herbert (The Eurographics Association, 2012)
    Based on state-of-the art bio-inspired air flow sensors it becomes possible to capture air flow velocity and direction at multiple locations at the same time instance. These sensor values can be used in a simulation ...
  • Belhadj, Farès; Suarez, Jordane; Boyer, Vincent (The Eurographics Association, 2012)
    We present a consistent model for artistic media reproduction in 3D scene renderings and animations. Artistic media reproduction can be defined as a media model (such as brush, pencil, ink) and a support (such as canvas ...
  • Brivio, Paolo; Tarini, Marco; Cignoni, Paolo; Scopigno, Roberto (The Eurographics Association, 2012)
    The 3D digitalization of buildings, urban scenes, and the like is now a mature technology. Highly complex, densely sampled, reasonably accurate 3D models can be obtained by range-scanners and even image-based reconstruction ...
  • Kettern, Markus; Eisert, Peter (The Eurographics Association, 2012)
    We propose a method for incorporating multiview information into color sampling methodologies for alpha matting. We extend the typical trimap input for matting algorithms to 3D space, enabling the association of stripes ...
  • Sabzevari, Reza; Bue, Alessio Del; Murino, Vittorio (The Eurographics Association, 2012)
    This paper introduces a novel piecewise formulation for Photometric Stereo on static scenes exploiting a set of multiple view constraints on the surface. Such constraints will help to recover geometrical properties of the ...
  • Suarez, Jordane; Belhadj, Farès; Boyer, Vincent (The Eurographics Association, 2012)
    We present a method to dynamically control the texture level of abstraction in 3D scene. Level of abstraction consists in visualizing the necessary and sufficient information in an image. Texture generation is generally ...
  • Ohrhallinger, Stefan; Mudur, Sudhir (The Eurographics Association, 2012)
    Given an unorganised 3D point set with just coordinate data, we formulate the problem of closed surface construction as one requiring minimisation of longest edge in triangles, a criterion derivable from Gestalt laws for ...
  • Sedlacek, David; Travnicek, Zdenek; Zara, Jiri (The Eurographics Association, 2012)
    A tool for user driven 3D reconstruction is presented in this poster together with ideas of tool extension for a work in immersive environment with multi-user editing possibility. The main purpose of the tool is cultural ...
  • Wakita, Wataru; Tanaka, Hiromi T. (The Eurographics Association, 2012)
    Recently, research on digital museums received increased attention. We have worked on the digital archiving of the Gion Festival in Kyoto , focused on the culture of Kyoto, and developed a realtime and direct-touch ...
  • Averkiou, Melinos; Mitra, Niloy (The Eurographics Association, 2012)
    We present a method for automatically aligning a collection of similar shapes in arbitrary initial poses. By analyzing the shape collection we extract a deformation model to capture the variability in the collection. We ...
  • Fouquet, François; Farrugia, Jean-Philippe; Iehl, Jean-Claude; Dupuy, Jonathan (The Eurographics Association, 2012)
    This paper presents a new method to evaluate visibility from a point cloud by using a meshless statistical representation. The resulting evaluation uses much less memory than previous work while still producing high quality ...
  • Jesus, Diego; Coelho, António; Rebelo, C.; Cardoso, A.; Sousa, A. A. (The Eurographics Association, 2012)
    Virtual urban environments can be used for purposes like municipality planning and management. Due to the complexity and large extent of these environments procedural modelling techniques can be used to generate these 3D ...
  • Soler, Francisco; Torres, Juan Carlos; Cano, Pedro; León, Alejandro (The Eurographics Association, 2012)
    Work on archaeological sites or cultural heritage artefacts usually generates a huge amount of heterogeneous information. The strong spatial structure of data suggests that this information should be linked to a threedimensional ...
  • Wang, Beibei; Xu, Zhen; Xu, Yanning; Meng, Xiangxu (The Eurographics Association, 2012)
    Point based rendering can simulate global illumination phenomenon fast and is widely used in movie production. This paper proposes a point based color bleeding algorithm based on GPU efficiently. In our algorithm, we reorder ...
  • Schneider, David C.; Eisert, Peter (The Eurographics Association, 2012)
    For many computer graphics tasks such as segmentation, tracking or retargeting, algorithms are designed to allow user interaction. For real-world applications, tools which give users some form of control are often preferred ...
  • Romo, Celia; Torres, Juan Carlos; León, Alejandro J. (The Eurographics Association, 2012)
    Integral field spectroscopy (IFS) is a technique that is widely used by astrophysics. It allows the whole electromagnetic spectrum for each pixel of a telescope image to be captured, generating a large amount of information. ...
  • Nóbrega, Rui; Correia, Nuno (The Eurographics Association, 2012)
    The introduction of virtual objects in photos or videos has been the focus of many Augmented Reality applications. This paper proposes a framework using image analysis methods to automatically detect scene features to ...
  • Clini, Paolo; Quattrini, Ramona; Nespeca, Romina (The Eurographics Association, 2012)
    The multi-projection image techniques offer interesting possibilities for architecture communication and augmented reality. This poster shows experimental solutions for pseudo-holographic projection 360 degree so-called ...
  • Demeulemeester, Aljosha; Hollemeersch, Charles-Frederik; Pieters, Bart; Lambert, Peter; Walle, Rik Van de (The Eurographics Association, 2012)
    Virtual texturing systems have enabled gigapixel resolutions for textures used in real-time rendering. This allows for more detail and diversity in virtual worlds at the cost of greatly increasing disc storage requirements. ...
  • Dobos, Jozef; Steed, Anthony (The Eurographics Association, 2012)
    We propose a non-linear concurrent revision control for centralised management of 3D assets and a novel approach to mesh differencing. Large models are decomposed into individual scene graph (SG) nodes through an asset ...

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