Now showing items 21-27 of 27

    • Skeleton Based Importance Sampling for Path Tracing 

      Biri, Venceslas; Chaussard, John (The Eurographics Association, 2012)
      When working with large and complex scenes, situations arise where light flux takes complex paths to reach the observer. In such cases, traditional stochastic algorithms, like ray tracing algorithms, will have difficulties ...
    • Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing 

      Roccia, Jean-Patrick; Paulin, Mathias; Coustet, Christophe (The Eurographics Association, 2012)
      We propose an hybrid CPU-GPU ray-tracing implementation based on an optimal Kd-Tree as acceleration structure. The construction and traversal of this KD-tree takes benefit from both the CPU and the GPU to achieve ...
    • Robust Outlier Removal from Point Clouds Acquired with Structured Light 

      Köhler, Johannes; Nöll, Tobias; Reis, Gerd; Stricker, Didier (The Eurographics Association, 2012)
      We present a method for automatic, robust identification of outliers in point clouds acquired with structured light. In contrast to most state of the art methods, we consider available 2D information instead of operating ...
    • Reflective Shadow Map Clustering for Real-Time Global Illumination 

      Prutkin, Roman; Kaplanyan, Anton; Dachsbacher, Carsten (The Eurographics Association, 2012)
      We present a method for real-time clustering of VPLs obtained from Reflective Shadow Maps (RSM). The clusters are treated as area light sources and used to approximate indirect illumination. The spatial extent of a cluster ...
    • Growing Cell Structures Learning a Progressive Mesh During Surface Reconstruction - A Top-Down Approach 

      Vierjahn, Tom; Lorenz, Guido; Mostafawy, Sina; Hinrichs, Klaus (The Eurographics Association, 2012)
      Growing Cell Structures (GCS) have been proven to be suitable for surface reconstruction from unstructured point clouds. The reconstructed triangle mesh can be represented compactly as a progressive mesh with integrated ...
    • GPU based ARAP Deformation using Volumetric Lattices 

      Zollhöfer, Michael; Sert, Ezgi; Greiner, Günther; Süßmuth, Jochen (The Eurographics Association, 2012)
      We present a novel lattice based direct manipulation paradigm (LARAP) for mesh editing that decouples the runtime complexity from the mesh’s geometric complexity. Since our non-linear optimization is based on the ARAP ...
    • Scented Sliders for Procedural Textures 

      Lasram, Anass; Lefebvre, Sylvain; Damez, Cyrille (The Eurographics Association, 2012)
      Procedural textures often expose a set of parameters controlling their final appearance. This lets end users tune the final look and feel, typically through a set of sliders. However, it is difficult to predict the changes ...