Short Papers

Eurographics DL Repository

Short Papers

 

Recent Submissions

  • Pan, Wei (The Eurographics Association, 2009)
    We present Propagate-and-Graphcut (PG), a system that improves interactive image segmentation by leveraging the appearance propagation research. Users efforts are minimized, and inaccurate inputs are handled. We show ...
  • Liu, Chen; Li, Fengxia; Zhang, Yan; Zhan, Shouyi (The Eurographics Association, 2009)
    We present an interactive tool for extracting foreground objects from image in real-time. As seen from the object boundary, the segmentation is to split pixel-pairs right on the boundary. The system utilizes the user input ...
  • Kienel, Enrico; Brunnett, Guido (The Eurographics Association, 2009)
    Active contours have been proven to be powerful semiautomatic image segmentation tools. We present an adaptive image force computation scheme in order to minimize both computational and memory requirements. Hence, we are ...
  • Pinskiy, Dmitriy (The Eurographics Association, 2009)
    This paper presents a novel mesh fairing method to remove unwanted geometric artifacts such as dents. The key element of the proposed method is our unique algorithm for the assignment of weights in the discrete Laplacian. ...
  • Kalbe, Thomas; Fuhrmann, Simon; Uhrig, Stefan; Zeilfelder, Frank; Kuijper, Arjan (The Eurographics Association, 2009)
    A successful approach in triangulating point set surfaces is to apply operations, like a projection operator for advancing front algorithms, directly to Moving-Least Squares (MLS) surfaces. The MLS method naturally handles ...
  • Nagai, Yukie; Ohtake, Yutaka; Suzuki, Hiromasa (The Eurographics Association, 2009)
    We present a novel method of reconstructing surfaces from 3D scattered points by combining Partition of Unity (PU) and a Graph-cut approach. PU is a local approximation technique, meaning that the surfaces obtained have ...
  • Yasuda, Ren; Harada, Takahiro; Kawaguchi, Yoichiro (The Eurographics Association, 2009)
    This paper presents a novel algorithm for efficiently visualizing of particle-based fluid simulation with multiple refractions, especially smoothed particle hydrodynamics(SPH), using data and result of simulation itself. ...
  • Bikker, Jacco; Reijerse, Roel (The Eurographics Association, 2009)
    In this short paper, we present a caching scheme for low-frequent shading information. The scheme consists of a precalculated, carefully constructed sparse set of points, the density of which adapts to local shading ...
  • Szirmay-Kalos, László; Szécsi, László; Penzov, Anton (The Eurographics Association, 2009)
    This paper proposes a deterministic importance sampling algorithm for complex integrands. The idea is based on the recognition that halftoning algorithms are equivalent to importance sampling if the gray-scale image and a ...
  • Szirmay-Kalos, László; Liktor, Gábor; Umenhoffer, Tamás; Tóth, Balázs (The Eurographics Association, 2009)
    This paper presents a fast approximation for the solution of the radiative transfer equation in inhomogeneous participating media. This scheme traces rays from the point light creating spherical wavefronts. While we march ...
  • Toth, Balazs; Umenhoffer, Tamas (The Eurographics Association, 2009)
    Simulating light scattering in participating media, such as dust, fog or smoke, can greatly improve the overall realism of the images. This volumetric effect has been well studied in the context of off-line rendering but ...
  • Groenewegen, Saskia A.; Smelik, Ruben M.; Kraker, Klaas Jan de; Bidarra, Rafael (The Eurographics Association, 2009)
    Abstract Training and simulation applications in virtual worlds require significant amounts of urban environments. Procedural generation is an efficient way to create such models. Existing approaches for procedural modelling ...
  • Weissenfeld, Axel; Liu, Kang; Ostermann, J. (The Eurographics Association, 2009)
    In this work we elaborate on a novel image-based system for creating video-realistic eye animations to arbitrary spoken output. These animations are useful to give a face to multimedia applications such as virtual operators ...
  • Fabianowski, Bartosz; Fowler, Colin; Dingliana, John (The Eurographics Association, 2009)
    Acceleration structures reducing the number of intersection tests are crucial for high ray tracing performance. The best acceleration structures are currently obtained using the surface area heuristic (SAH) which greedily ...
  • Diziol, Raphael; Bender, Jan; Bayer, Daniel (The Eurographics Association, 2009)
    We present a new method for simulating volume conserving deformable bodies using an impulse-based approach. In order to simulate a deformable body a tetrahedral model is generated from an arbitrary triangle mesh. All ...
  • Streuber, Stephan; Rosa, Stephan de la; Trutoiu, Laura; Bülthoff, Heinrich H.; Mohler, Betty J. (The Eurographics Association, 2009)
    A plausible assumption is that self-avatars increase the realism of immersive virtual environments (VEs), because self-avatars provide the user with a visual representation of his/her own body. Consequently having a ...
  • Haciomeroglu, Murat; Laycock, Robert G.; Day, Andrew M. (The Eurographics Association, 2009)
    Continuously increasing interest in real-time crowd simulations motivates researchers from multiple disciplines to investigate more realistic and efficient simulations. Often real-time crowd simulation systems are developed ...
  • Lister, Wayne; Laycock, Robert G.; Day, Andrew M. (The Eurographics Association, 2009)
    We present a method to accelerate the rendering of large crowds of animated characters. Recent trends have seen matrix-palette skinning become the prevalent approach due to its low memory overhead and fully dynamic geometry. ...
  • Schwarz, Michael; Stamminger, Marc (The Eurographics Association, 2009)
    Many algorithms exist which generate per-pixel geometry by selectively discarding fragments generated for a simple bounding geometry. On the other hand, multisampling support has become ubiquitous and is almost free in ...
  • Loviscach, Joern (The Eurographics Association, 2009)
    Many types of vector graphics comprise large numbers of almost identical partial shapes such as serifs in typeface design, ornaments in illustrations, and stylistic elements in icon design. As of today, later design changes ...

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