Recent Submissions

  • Graphics based Computer Adaptive Testing and Beyond 

    Cheng, Irene; Basu, Anup (The Eurographics Association, 2008)
    Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using graphics for 'innovative testing'. Rather than traditional pen-and-paper tests, audio, ...
  • Computer Graphics Curriculum: a Programming Approach 

    Sobczyk, Dominique; Touzeau, Marie-Solange; Bourdin, Jean-Jacques (The Eurographics Association, 2008)
    At University Paris 8 the computer science curriculum is focused on programming as a good technique to improve the skills of students and to improve the success of studies. It has been reinforced when France adopted the ...
  • Computer Graphics: Problem Based Learning and Interactive Embodied Pedagogical Agents 

    Seron, Francisco; Cerezo, Eva; Baldassarri, Sandra (The Eurographics Association, 2008)
    This paper focuses on the use of new tools in order to improve the learning of Computer Graphics, in particular of some aspects that have been detected as specially difficult by the students. Within this context, this paper ...
  • What Can We Gain from Transdisciplinary Visualization Courses? 

    Chalmers, Panel Chair: Gitta Domik; Panellists: Alan; Domik, Gitta; Fellner, Dieter W.; Rushmeier, Holly (The Eurographics Association, 2008)
    Transdisciplinary education means going even further in the collaboration with other disciplines than multidisciplinary and interdisciplinary education do. Transdisciplinary education attempts to search for new insights ...
  • From a Light CG Framework to a strong Cannibal Experience 

    Boers, Jerke; Dobbe, Jeroen; Huijser, Remco; Bidarra, Rafael (The Eurographics Association, 2008)
    Game development courses are being more and more deployed within computer graphics (CG) curricula. A fundamental element in the pedagogical effectiveness of such courses is the quality of the development framework provided ...
  • Teaching Soft-skills: Digital Game Development in a Multi-Discipline Environment 

    Diefenbach, Paul J. (The Eurographics Association, 2008)
    While academic video game development has garnered widespread publicity due to the size of the industry and the potential impact on faltering Computer Science enrollment, many academic programs fail to address the expansive ...
  • eNVyMyCar: a Multi-player Car Racing Game for Teaching Computer Graphics 

    Ganovelli, Fabio; Corsini, Massimiliano (The Eurographics Association, 2008)
    The development of a computer game is widely used as a means to convey Computer Sciences concepts. There are several reasons for that: it stimulates creativity, it provides an immediate sense of achievement when the code ...