Now showing items 11-30 of 33

    • Framework for Capturing and Editing of Anisotropic Effect Coatings 

      Filip, J.; Vávra, R.; Maile, F. J.; Kolafová, M. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Coatings are used today for products, ranging from automotive production to electronics and everyday use items. Product design is taking on an increasingly important role, where effect pigments come to the fore, offering ...
    • Functionality‐Driven Musculature Retargeting 

      Ryu, Hoseok; Kim, Minseok; Lee, Seungwhan; Park, Moon Seok; Lee, Kyoungmin; Lee, Jehee (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      We present a novel retargeting algorithm that transfers the musculature of a reference anatomical model to new bodies with different sizes, body proportions, muscle capability, and joint range of motion while preserving ...
    • Interactive Optimization of Generative Image Modelling using Sequential Subspace Search and Content‐based Guidance 

      Chong, Toby; Shen, I‐Chao; Sato, Issei; Igarashi, Takeo (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Generative image modeling techniques such as GAN demonstrate highly convincing image generation result. However, user interaction is often necessary to obtain desired results. Existing attempts add interactivity but require ...
    • Issue Information 

      Benes, Bedrich and Hauser, Helwig (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
    • Learning Part Generation and Assembly for Sketching Man‐Made Objects 

      Du, Dong; Zhu, Heming; Nie, Yinyu; Han, Xiaoguang; Cui, Shuguang; Yu, Yizhou; Liu, Ligang (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Modeling 3D objects on existing software usually requires a heavy amount of interactions, especially for users who lack basic knowledge of 3D geometry. Sketch‐based modeling is a solution to ease the modelling procedure ...
    • Life cycle of SARS‐CoV‐2: from sketch to visualization in atomistic resolution 

      Benes, Bedrich and Hauser, Helwig (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
    • Modelling Material Microstructure Using the Perlin Noise Function 

      Conde‐Rodríguez, F.; García‐Fernández, Á‐.L.; Torres, J.C. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      This paper introduces a precise and easy to use method for defining the microstructure of heterogeneous solids. This method is based on the concept of Heterogeneous Composite Bézier Hyperpatch, and allows to accurately ...
    • A Modified Double Gyre with Ground Truth Hyperbolic Trajectories for Flow Visualization 

      Wolligandt, S.; Wilde, T.; Rössl, C.; Theisel, H. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      The model of a flow by Shadden et al. is a standard benchmark data set for the computation of hyperbolic Lagrangian Coherent Structures (LCS) in flow data. While structurally extremely simple, it generates hyperbolic LCS ...
    • Optimizing LBVH‐Construction and Hierarchy‐Traversal to accelerate kNN Queries on Point Clouds using the GPU 

      Jakob, J.; Guthe, M. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Processing point clouds often requires information about the point neighbourhood in order to extract, calculate and determine characteristics. We continue the tradition of developing increasingly faster neighbourhood query ...
    • Path‐based Monte Carlo Denoising Using a Three‐Scale Neural Network 

      Lin, Weiheng; Wang, Beibei; Yang, Jian; Wang, Lu; Yan, Ling‐Qi (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Monte Carlo rendering is widely used in the movie industry. Since it is costly to produce noise‐free results directly, Monte Carlo denoising is often applied as a post‐process. Recently, deep learning methods have been ...
    • Physics‐based Pathline Clustering and Exploration 

      Nguyen, Duong B.; Zhang, Lei; Laramee, Robert S.; Thompson, David; Monico, Rodolfo Ostilla; Chen, Guoning (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Most existing unsteady flow visualization techniques concentrate on the depiction of geometric patterns in flow, assuming the geometry information provides sufficient representation of the underlying physical characteristics, ...
    • Primitive Object Grasping for Finger Motion Synthesis 

      Hwang, Jae‐Pyung; Park, Gangrae; Suh, Il Hong; Kwon, Taesoo (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      We developed a new framework to generate hand and finger grasping motions. The proposed framework provides online adaptation to the position and orientation of objects and can generate grasping motions even when the object ...
    • SketchZooms: Deep Multi‐view Descriptors for Matching Line Drawings 

      Navarro, Pablo; Orlando, J. Ignacio; Delrieux, Claudio; Iarussi, Emmanuel (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Finding point‐wise correspondences between images is a long‐standing problem in image analysis. This becomes particularly challenging for sketch images, due to the varying nature of human drawing style, projection distortions ...
    • The State of the Art of Spatial Interfaces for 3D Visualization 

      Besançon, Lonni; Ynnerman, Anders; Keefe, Daniel F.; Yu, Lingyun; Isenberg, Tobias (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      We survey the state of the art of spatial interfaces for 3D visualization. Interaction techniques are crucial to data visualization processes and the visualization research community has been calling for more research on ...
    • Stochastic Volume Rendering of Multi‐Phase SPH Data 

      Piochowiak, M.; Rapp, T.; Dachsbacher, C. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      In this paper, we present a novel method for the direct volume rendering of large smoothed‐particle hydrodynamics (SPH) simulation data without transforming the unstructured data to an intermediate representation. By ...
    • Structural Analogy from a Single Image Pair 

      Benaim, S.; Mokady, R.; Bermano, A.; Wolf, L. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      The task of unsupervised image‐to‐image translation has seen substantial advancements in recent years through the use of deep neural networks. Typically, the proposed solutions learn the characterizing distribution of two ...
    • Temporally Dense Exploration of Moving and Deforming Shapes 

      Frey, S. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      We present our approach for the dense visualization and temporal exploration of moving and deforming shapes from scientific experiments and simulations. Our image space representation is created by convolving a noise texture ...
    • Thin Cloud Removal for Single RGB Aerial Image 

      Song, Chengfang; Xiao, Chunxia; Zhang, Yeting; Sui, Haigang (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Acquired above variable clouds, aerial images contain the components of ground reflection and cloud effect. Due to the non‐uniformity, clouds in aerial images are even harder to remove than haze in terrestrial images. This ...
    • Time‐Warped Foveated Rendering for Virtual Reality Headsets 

      Franke, Linus; Fink, Laura; Martschinke, Jana; Selgrad, Kai; Stamminger, Marc (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Rendering in real time for virtual reality headsets with high user immersion is challenging due to strict framerate constraints as well as due to a low tolerance for artefacts. Eye tracking‐based foveated rendering presents ...
    • TopoAct: Visually Exploring the Shape of Activations in Deep Learning 

      Rathore, Archit; Chalapathi, Nithin; Palande, Sourabh; Wang, Bei (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Deep neural networks such as GoogLeNet, ResNet, and BERT have achieved impressive performance in tasks such as image and text classification. To understand how such performance is achieved, we probe a trained deep neural ...