Now showing items 4-23 of 33

    • ClipFlip : Multi‐view Clipart Design 

      Shen, I‐Chao; Liu, Kuan‐Hung; Su, Li‐Wen; Wu, Yu‐Ting; Chen, Bing‐Yu (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      We present an assistive system for clipart design by providing visual scaffolds from the unseen viewpoints. Inspired by the artists' creation process, our system constructs the visual scaffold by first synthesizing the ...
    • A Curvature and Density‐based Generative Representation of Shapes 

      Ye, Z.; Umetani, N.; Igarashi, T.; Hoffmann, T. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      This paper introduces a generative model for 3D surfaces based on a representation of shapes with mean curvature and metric, which are invariant under rigid transformation. Hence, compared with existing 3D machine learning ...
    • ECHO: Extended Convolution Histogram of Orientations for Local Surface Description 

      Mitchel, Thomas W.; Rusinkiewicz, Szymon; Chirikjian, Gregory S.; Kazhdan, Michael (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      This paper presents a novel, highly distinctive and robust local surface feature descriptor. Our descriptor is predicated on a simple observation: instead of describing the points in the vicinity of a feature point relative ...
    • Editorial 

      Hauser, Helwig; Benes, Bedrich (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
    • EMU: Efficient Muscle Simulation in Deformation Space 

      Modi, V.; Fulton, L.; Jacobson, A.; Sueda, S.; Levin, D.I.W. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      EMU is an efficient and scalable model to simulate bulk musculoskeletal motion with heterogenous materials. First, EMU requires no model reductions, or geometric coarsening, thereby producing results visually accurate when ...
    • Erratum: Adjustable Constrained Soft‐Tissue Dynamics 

      Benes, Bedrich and Hauser, Helwig (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
    • Erratum: Non‐uniform subdivision surfaces with sharp features 

      Benes, Bedrich and Hauser, Helwig (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
    • Framework for Capturing and Editing of Anisotropic Effect Coatings 

      Filip, J.; Vávra, R.; Maile, F. J.; Kolafová, M. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Coatings are used today for products, ranging from automotive production to electronics and everyday use items. Product design is taking on an increasingly important role, where effect pigments come to the fore, offering ...
    • Functionality‐Driven Musculature Retargeting 

      Ryu, Hoseok; Kim, Minseok; Lee, Seungwhan; Park, Moon Seok; Lee, Kyoungmin; Lee, Jehee (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      We present a novel retargeting algorithm that transfers the musculature of a reference anatomical model to new bodies with different sizes, body proportions, muscle capability, and joint range of motion while preserving ...
    • Interactive Optimization of Generative Image Modelling using Sequential Subspace Search and Content‐based Guidance 

      Chong, Toby; Shen, I‐Chao; Sato, Issei; Igarashi, Takeo (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Generative image modeling techniques such as GAN demonstrate highly convincing image generation result. However, user interaction is often necessary to obtain desired results. Existing attempts add interactivity but require ...
    • Issue Information 

      Benes, Bedrich and Hauser, Helwig (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
    • Learning Part Generation and Assembly for Sketching Man‐Made Objects 

      Du, Dong; Zhu, Heming; Nie, Yinyu; Han, Xiaoguang; Cui, Shuguang; Yu, Yizhou; Liu, Ligang (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Modeling 3D objects on existing software usually requires a heavy amount of interactions, especially for users who lack basic knowledge of 3D geometry. Sketch‐based modeling is a solution to ease the modelling procedure ...
    • Life cycle of SARS‐CoV‐2: from sketch to visualization in atomistic resolution 

      Benes, Bedrich and Hauser, Helwig (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
    • Modelling Material Microstructure Using the Perlin Noise Function 

      Conde‐Rodríguez, F.; García‐Fernández, Á‐.L.; Torres, J.C. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      This paper introduces a precise and easy to use method for defining the microstructure of heterogeneous solids. This method is based on the concept of Heterogeneous Composite Bézier Hyperpatch, and allows to accurately ...
    • A Modified Double Gyre with Ground Truth Hyperbolic Trajectories for Flow Visualization 

      Wolligandt, S.; Wilde, T.; Rössl, C.; Theisel, H. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      The model of a flow by Shadden et al. is a standard benchmark data set for the computation of hyperbolic Lagrangian Coherent Structures (LCS) in flow data. While structurally extremely simple, it generates hyperbolic LCS ...
    • Optimizing LBVH‐Construction and Hierarchy‐Traversal to accelerate kNN Queries on Point Clouds using the GPU 

      Jakob, J.; Guthe, M. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Processing point clouds often requires information about the point neighbourhood in order to extract, calculate and determine characteristics. We continue the tradition of developing increasingly faster neighbourhood query ...
    • Path‐based Monte Carlo Denoising Using a Three‐Scale Neural Network 

      Lin, Weiheng; Wang, Beibei; Yang, Jian; Wang, Lu; Yan, Ling‐Qi (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Monte Carlo rendering is widely used in the movie industry. Since it is costly to produce noise‐free results directly, Monte Carlo denoising is often applied as a post‐process. Recently, deep learning methods have been ...
    • Physics‐based Pathline Clustering and Exploration 

      Nguyen, Duong B.; Zhang, Lei; Laramee, Robert S.; Thompson, David; Monico, Rodolfo Ostilla; Chen, Guoning (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Most existing unsteady flow visualization techniques concentrate on the depiction of geometric patterns in flow, assuming the geometry information provides sufficient representation of the underlying physical characteristics, ...
    • Primitive Object Grasping for Finger Motion Synthesis 

      Hwang, Jae‐Pyung; Park, Gangrae; Suh, Il Hong; Kwon, Taesoo (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      We developed a new framework to generate hand and finger grasping motions. The proposed framework provides online adaptation to the position and orientation of objects and can generate grasping motions even when the object ...
    • SketchZooms: Deep Multi‐view Descriptors for Matching Line Drawings 

      Navarro, Pablo; Orlando, J. Ignacio; Delrieux, Claudio; Iarussi, Emmanuel (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Finding point‐wise correspondences between images is a long‐standing problem in image analysis. This becomes particularly challenging for sketch images, due to the varying nature of human drawing style, projection distortions ...