Italian Chapter Conference 2020 - Smart Tools and Apps in computer Graphics
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Online Event, November 12 – 13, 2020
Meshes and Curves
A Mesh Generation Perspective on Robust Mappings
Multisided B-spline Patches Over Extraordinary Regions
Curve Design Studio: Bézier Curve Integrated Tool for Video Game Development
Recognition, Modelling and Interactive Manipulation of Motifs or Symbols Represented by a
Composition of Curves
Tools
Capturing Fonts in the Wild
ViDA 3D: Towards a View-based Dataset for Aesthetic prediction on 3D models
Working with Volumetric Meshes in a Game Engine: a Unity Prototype
Memory Leak Analysis using Time-Travel-based and Timeline-based Tree Evolution
Visualizations
Acquisition and Modelling
Digital Terrain Model From UAV Photogrammetric Data
Smart Modelling of Geologic Stratigraphy Concepts using Sketches
Deep-learning Alignment for Handheld 3D Acquisitions: A new Densematch Dataset for an
Extended Comparison
Extracting Ordered Iso-Geodesic Points on the Mesh
Virtual Reality and Visualization
A First Step Towards Cage-based Deformation in Virtual Reality
Gamification Mechanics for Playful Virtual Reality Authoring
Point to Culture: a Point to Click Framework for Serious Games in Cultural Heritage
Comparison and Integration of Erosion Evaluation Methods for Rheumatic Degenerative
Diseases
Sampling and Rendering
A System for Fast and Scalable Point Cloud Indexing Using Task Parallelism
Path-Traced Motion Blur using Motion Trees
Kernel-Based Sampling of Arbitrary Data