Italian Chapter Conference 2020 - Smart Tools and Apps in computer Graphics

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Online Event, November 12 – 13, 2020
Meshes and Curves
A Mesh Generation Perspective on Robust Mappings
Marco Livesu
Multisided B-spline Patches Over Extraordinary Regions
Gerben J. Hettinga and Jiri Kosinka
Curve Design Studio: Bézier Curve Integrated Tool for Video Game Development
Luigi Claudio Viagrande, Dario Allegra, and Filippo Stanco
Recognition, Modelling and Interactive Manipulation of Motifs or Symbols Represented by a Composition of Curves
Chiara Romanengo, Erika Brunetto, Silvia Biasotti, Chiara Eva Catalano, and Bianca Falcidieno
Tools
Capturing Fonts in the Wild
Martin Kolár, Michal Hradiš, and Pavel Zemcík
ViDA 3D: Towards a View-based Dataset for Aesthetic prediction on 3D models
Mattia Angelini, Vito Ferrulli, Francesco Banterle, Massimiliano Corsini, Maria Antonietta Pascali, Paolo Cignoni, and Daniela Giorgi
Working with Volumetric Meshes in a Game Engine: a Unity Prototype
Luca Pitzalis, Gianmarco Cherchi, Riccardo Scateni, and Lucio Davide Spano
Memory Leak Analysis using Time-Travel-based and Timeline-based Tree Evolution Visualizations
Markus Weninger, Lukas Makor, and Hanspeter Mössenböck
Acquisition and Modelling
Digital Terrain Model From UAV Photogrammetric Data
Jules Morel, Alexandra Bac, and Takashi Kanai
Smart Modelling of Geologic Stratigraphy Concepts using Sketches
Mario Costa Sousa, Julio Daniel Machado Silva, Clarissa Coda Marques Machado Silva, Felipe Moura De Carvalho, Sicilia Judice, Fazilatur Rahman, Carl Jacquemyn, Margaret E. H. Pataki, Gary J. Hampson, Matthew D. Jackson, Dmytro Petrovskyy, and Sebastian Geiger
Deep-learning Alignment for Handheld 3D Acquisitions: A new Densematch Dataset for an Extended Comparison
Marco Lombardi, Mattia Savardi, and Alberto Signoroni
Extracting Ordered Iso-Geodesic Points on the Mesh
Claudio Tortorici, Naoufel Werghi, and Stefano Berretti
Virtual Reality and Visualization
A First Step Towards Cage-based Deformation in Virtual Reality
Andreas Scalas, Yuanju Zhu, Franca Giannini, Ruding Lou, Katia Lupinetti, Marina Monti, Michela Mortara, and Michela Spagnuolo
Gamification Mechanics for Playful Virtual Reality Authoring
Ramtin Naraghi-Taghi-Off, Robin Horst, and Ralf Dörner
Point to Culture: a Point to Click Framework for Serious Games in Cultural Heritage
Luigi Claudio Viagrande, Dario Allegra, and Filippo Stanco
Comparison and Integration of Erosion Evaluation Methods for Rheumatic Degenerative Diseases
Martina Paccini, Giuseppe Patanè, and Michela Spagnuolo
Sampling and Rendering
A System for Fast and Scalable Point Cloud Indexing Using Task Parallelism
Pascal Bormann and Michel Krämer
Path-Traced Motion Blur using Motion Trees
Magdalena Martinek, Philip Thiemann, and Marc Stamminger
Kernel-Based Sampling of Arbitrary Data
Simone Cammarasana and Giuseppe Patanè

BibTeX (Italian Chapter Conference 2020 - Smart Tools and Apps in computer Graphics)

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