EGPGV20: Eurographics Symposium on Parallel Graphics and Visualization
Norrköping, Sweden, May 25-29, 2020 (Virtual)
Finding Efficient Spatial Distributions for Massively Instanced 3-d Models
Fast Multi-View Rendering for Real-Time Applications
Moment-Based Opacity Optimization
Improving Performance of M-to-N Processing and Data Redistribution in In Transit Analysis and Visualization
Effective Parallelization Strategies for Scalable, High-Performance Iterative Reconstruction
Approaches for In Situ Computation of Moments in a Data-Parallel Environment
High-Quality Rendering of Glyphs Using Hardware-Accelerated Ray Tracing
Alternative Parameters for On-The-Fly Simplification of MergeTrees
(The Eurographics Association, 2020)Glyph rendering is an important scientific visualization technique for 3D, time-varying simulation data and for higherdimensional data in general. Though conceptually simple, there are several different challenges when ...
(The Eurographics Association, 2020)Topological simplification of merge trees requires a user specified persistence threshold. As this threshold is based on prior domain knowledge and has an unpredictable relation to output size, its use faces challenges in ...
(The Eurographics Association, 2020)Feature-driven in situ data reduction can overcome the I/O bottleneck that large simulations face in modern supercomputer architectures in a semantically meaningful way. In this work, we make use of pattern detection as a ...
Improving Performance of M-to-N Processing and Data Redistribution in In Transit Analysis and Visualization (The Eurographics Association, 2020)In an in transit setting, a parallel data producer, such as a numerical simulation, runs on one set of ranks M, while a data consumer, such as a parallel visualization application, runs on a different set of ranks N: One ...
(The Eurographics Association, 2020)Iterative reconstruction techniques in X-ray computed tomography converge to a result by successively refining increasingly accurate estimates. Compared to alternative approaches, iterative reconstruction imposes significant ...
(The Eurographics Association, 2020)Geometric structures such as points, lines, and surfaces play a vital role in scientific visualization. However, these visualizations frequently suffer from visual clutter that hinders the inspection of important features ...
(The Eurographics Association, 2020)Efficient rendering of multiple views can be a critical performance factor for real-time rendering applications. Generating more than one view multiplies the amount of rendered geometry, which can cause a huge performance ...
(The Eurographics Association, 2020)Instancing is commonly used to reduce the memory footprint of massive 3-d models. Nevertheless, large production assets often do not fit into the memory allocated to a single rendering node or into the video memory of a ...
(The Eurographics Association, 2020)