Los Angeles, California, July 26 –28, 2019

Fast Simulation of Deformable Characters with Articulated Skeletons in Projective Dynamics
Jing Li, Tiantian Liu, and Ladislav Kavan
Small Steps in Physics Simulation
Miles Macklin, Kier Storey, Michelle Lu, Pierre Terdiman, Nuttapong Chentanez, Stefan Jeschke, and Matthias Müller
A Robust Volume Conserving Method for Character-Water Interaction
Minjae Lee, David Hyde, Kevin Li, and Ronald Fedkiw
Characters in Motion
GPU-Based Contact-Aware Trajectory Optimization Using A Smooth Force Model
Zherong Pan, Bo Ren, and Dinesh Manocha
Learning and Simulation
EigenFit for Consistent Elastodynamic Simulation Across Mesh Resolution
Yu Ju (Edwin) Chen, David I. W. Levin, Danny Kaufmann, Uri Ascher, and Dinesh K. Pai
Subspace Neural Physics: Fast Data-Driven Interactive Simulation
Daniel Holden, Bang Chi Duong, Sayantan Datta, and Derek Nowrouzezahrai
Divergence-Free and Boundary-Respecting Velocity Interpolation Using Stream Functions
Jumyung Chang, Vinicius C. Azevedo, and Christopher Batty
Interaction Motion Retargeting to Highly Dissimilar Furniture Environment
Taeil Jin and Sung-Hee Lee
Human Articular Movement Algorithm to Simulate Muscle Contraction and Embedded Tissue Deformation
Noritoshi Atsumi, Daichi Kato, Satoko Hirabayashi, Yuko Nakahira, and Masami Iwamoto
Online Motion Synthesis Framework using a Simple Mass Model based on Predictive Coding
Jaepyung Hwang, Shin Ishii, and Shigeyuki Oba