EGPGV19: Eurographics Symposium on Parallel Graphics and Visualization
Porto, Portugal 3-4 June 2019
Dynamic I/O Budget Reallocation For In Situ Wavelet Compression
Fast Mesh Validation in Combustion Simulations through In-Situ Visualization
Scalable Parallel Flow Visualization Using 3D Line Integral Convolution for Large Scale Unstructured Simulation Data
Task-based Augmented Reeb Graphs with Dynamic ST-Trees
Parallel XPBD Simulation of Modified Morse Potential - an Alternative Spring Model
Real-time Particle-based Snow Simulation on the GPU
Hybrid Online Autotuning for Parallel Ray Tracing
Screen Partitioning Load Balancing for Parallel Rendering on a Multi-GPU Multi-Display Workstation
Efficient Point Merging Using Data Parallel Techniques
Hybrid Remote Visualization in Immersive Virtual Environments with Vistle
Statistical Analysis of Parallel Data Uploading using OpenGL
An Interpolation Scheme for VDVP Lagrangian Basis Flows
(The Eurographics Association, 2019)Using the Eulerian paradigm, accurate flow visualization of 3D time-varying data requires a high temporal resolution resulting in large storage requirements. The Lagrangian paradigm has proven to be a viable in situ-based ...
(The Eurographics Association, 2019)Because of the spatial separation of high performance compute resources and immersive visualization systems, their combined use requires remote visualization. Remote rendering incurs increased latency from user interaction ...
(The Eurographics Association, 2019)Modern real-time visualizations of large-scale datasets require constant high frame rates while their datasets might exceed the available graphics memory. This requires sophisticated upload strategies from host memory to ...
(The Eurographics Association, 2019)We study the problem of merging three-dimensional points that are nearby or coincident. We introduce a fast, efficient approach that uses data parallel techniques for execution in various shared-memory environments. Our ...
Screen Partitioning Load Balancing for Parallel Rendering on a Multi-GPU Multi-Display Workstation (The Eurographics Association, 2019)Commodity workstations with multiple GPUs have been built by engineers and scientists for real-time rendering applications. As a result, a high display resolution can be achieved by connecting each GPU to a display monitor ...
(The Eurographics Association, 2019)Acceleration structures are key to high performance parallel ray tracing. Maximizing performance requires configuring the degrees of freedom (e.g., construction parameters) these data structures expose. Whether a parameter ...
(The Eurographics Association, 2019)This paper presents a novel real-time particle-based method for simulating snow on the GPU. Our method captures compression and bonding between snow particles, and incorporates the thermodynamics to model the realistic ...
(The Eurographics Association, 2019)In this paper, we introduce a modified Morse potential as an alternative to the existing spring models within a massively parallel extended Position Based Dynamics (XPBD) algorithm. To date, stretching is one of the most ...
(The Eurographics Association, 2019)This paper presents, to the best of our knowledge, the first parallel algorithm for the computation of the augmented Reeb graph of piecewise linear scalar data. Such augmented Reeb graphs have a wide range of applications, ...
Scalable Parallel Flow Visualization Using 3D Line Integral Convolution for Large Scale Unstructured Simulation Data (The Eurographics Association, 2019)To address the need of highly efficient and scalable parallel flow visualization methods, we developed a flow visualization system for large unstructured simulation data using parallel 3D line integral convolution (LIC). ...
(The Eurographics Association, 2019)
(The Eurographics Association, 2019)In-situ visualization and analysis is a powerful concept that aims to give users the ability to process data while it is still resident in memory, thereby vastly reducing the amount of data left for post-hoc analysis. The ...
(The Eurographics Association, 2019)In situ wavelet compression is a potential solution for enabling post hoc visualization on supercomputers with slow I/O systems. While this in situ compression is typically accomplished by allocating an equal storage budget ...