Browsing 38-Issue 1 by Subject "Computing methodologies → Graphics processors; Mesh models; Mesh geometry models; Shape analysis"
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Filtered Quadrics for High‐Speed Geometry Smoothing and Clustering
(© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)Modern 3D capture pipelines produce dense surface meshes at high speed, which challenge geometric operators to process such massive data on‐the‐fly. In particular, aiming at instantaneous feature‐preserving smoothing and ...