Karlsruhe, Germany, 1 July 2018, Held in conjunction with The 29th Eurographics Symposium on Rendering


Measurement and Fluorescence
ICL Multispectral Light Stage: Building a Versatile LED Sphere with Off-the-shelf Components
Christos Kampouris and Abhijeet Ghosh
On the Advancement of BTF Measurement on Site
Vlastimil Havran, Jan Hosek, Sarka Nemcova, and Jiri Cap
Iso Photographic Rendering
Philippe Porral, Laurent Lucas, Thomas Muller, and Joël Randrianandrasana
A Simple Diffuse Fluorescent BBRRDF Model
Alisa Jung, Johannes Hanika, Steve Marschner, and Carsten Dachsbacher
Cloth and Cars
Image-based Fitting of Procedural Yarn Models
Alina Saalfeld, Florian Reibold, and Carsten Dachsbacher
Towards Practical Rendering of Fiber-Level Cloth Appearance Models
Adrian Alejandre, Carlos Aliaga, Julio Marco, Adrian Jarabo, and Adolfo Muñoz
A Method for Fitting Measured Car Paints to a Game Engine's Rendering Model
Tom Kneiphof, Tim Golla, Michael Weinmann, and Reinhard Klein
Perception of Car Shape Orientation and Anisotropy Alignment
Jiri Filip and Martina Kolafová
Thermal Infrared, SVB*F and Benchmarking
Towards Physically Based Material Appearance in the Thermal Infrared Spectrum: A Short Survey
Laura Haraké and Eva Burkard
Deep Dual Loss BRDF Parameter Estimation
Mark Boss, Fabian Groh, Sebastian Herholz, and Hendrik P. A. Lensch
Towards a Principled Kernel Prediction for Spatially Varying BSSRDFs
Oskar Elek and Jaroslav Krivánek

Recent Submissions

  • Towards a Principled Kernel Prediction for Spatially Varying BSSRDFs 

    Elek, Oskar; Krivánek, Jaroslav (The Eurographics Association, 2018)
    While the modeling of sub-surface translucency using homogeneous BSSRDFs is an established industry standard, applying the same approach to heterogeneous materials is predominantly heuristical. We propose a more principled ...
  • Deep Dual Loss BRDF Parameter Estimation 

    Boss, Mark; Groh, Fabian; Herholz, Sebastian; Lensch, Hendrik P. A. (The Eurographics Association, 2018)
    Surface parameter estimation is an essential field in computer games and movies. An exact representation of a real-world surface allows for a higher degree of realism. Capturing or artistically creating these materials is ...
  • Towards Physically Based Material Appearance in the Thermal Infrared Spectrum: A Short Survey 

    Haraké, Laura; Burkard, Eva (The Eurographics Association, 2018)
    In the context of photorealistic rendering, global illumination mainly relies on material models from the visible spectrum, whereas thermal infrared signatures receive only little attention. This paper outlines physical ...
  • Perception of Car Shape Orientation and Anisotropy Alignment 

    Filip, Jiri; Kolafová, Martina (The Eurographics Association, 2018)
    The color designers are used to introduce customized product design, visually communicating the unique impression of a car. They always carefully observe harmony of color and body shape to obtain desired visual impression. ...
  • A Method for Fitting Measured Car Paints to a Game Engine's Rendering Model 

    Kneiphof, Tom; Golla, Tim; Weinmann, Michael; Klein, Reinhard (The Eurographics Association, 2018)
    Car paints are visually complex materials that are of great importance for numerous real-time applications, including not only the game and movie industries but also virtual prototyping and design as well as advertisement. ...
  • Towards Practical Rendering of Fiber-Level Cloth Appearance Models 

    Alejandre, Adrian; Aliaga, Carlos; Marco, Julio; Jarabo, Adrian; Muñoz, Adolfo (The Eurographics Association, 2018)
    Accurate representation of realistic cloth appearance is of high importance in many industry fields such as entertainment and textile design. However, microstructure of fibers and their optical properties generate very ...
  • Image-based Fitting of Procedural Yarn Models 

    Saalfeld, Alina; Reibold, Florian; Dachsbacher, Carsten (The Eurographics Association, 2018)
    While common in real life, rendering fiber and cloth accurately is challenging. Recent fiber-based, procedural rendering approaches proved to be able to capture a great amount of details of real yarn. However, the current ...
  • Iso Photographic Rendering 

    Porral, Philippe; Lucas, Laurent; Muller, Thomas; Randrianandrasana, Joël (The Eurographics Association, 2018)
    In the field of computer graphics, the simulation of the visual appearance of materials requires an accurate computation of the light transport equation. Consequently, material models need to take into account various ...
  • A Simple Diffuse Fluorescent BBRRDF Model 

    Jung, Alisa; Hanika, Johannes; Marschner, Steve; Dachsbacher, Carsten (The Eurographics Association, 2018)
    Fluorescence - the effect of a photon being absorbed at one wavelength and re-emitted at another - is present in many common materials such as clothes and paper. Yet there has been little research in rendering or modeling ...
  • On the Advancement of BTF Measurement on Site 

    Havran, Vlastimil; Hosek, Jan; Nemcova, Sarka; Cap, Jiri (The Eurographics Association, 2018)
    We present our progress to the on-site measurement of the spatially varying surface reflectance represented by bidirectional texture function (BTF). This requires a physical realization of a portable instrument that can ...
  • ICL Multispectral Light Stage: Building a Versatile LED Sphere with Off-the-shelf Components 

    Kampouris, Christos; Ghosh, Abhijeet (The Eurographics Association, 2018)
    We describe the design and implementation of a versatile multispectral light stage (LED sphere) consisting of 168 RGB and color temperature controllable white (W+) lamps, respectively. The light stage is powered with two ...
  • Frontmatter: Eurographics 2018 Workshop on Material Appearance Modeling 

    Klein, Reinhard; Rushmeier, Holly (The Eurographics Association, 2018)