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Deep Adaptive Sampling for Low Sample Count Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Recently, deep learning approaches have proven successful at removing noise from Monte Carlo (MC) rendered images at extremely low sampling rates, e.g., 1-4 samples per pixel (spp). While these methods provide dramatic ...
Eurographics Symposium on Rendering: Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Efficient Caustic Rendering with Lightweight Photon Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Robust and efficient rendering of complex lighting effects, such as caustics, remains a challenging task. While algorithms like vertex connection and merging can render such effects robustly, their significant overhead ...
Acquisition and Validation of Spectral Ground Truth Data for Predictive Rendering of Rough Surfaces
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Physically based rendering uses principles of physics to model the interaction of light with matter. Even though it is possible to achieve photorealistic renderings, it often fails to be predictive. There are two major ...
Progressive Multi-Jittered Sample Sequences
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We introduce three new families of stochastic algorithms to generate progressive 2D sample point sequences. This opens a general framework that researchers and practitioners may find useful when developing future sample ...
Stratified Sampling of Projected Spherical Caps
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We present a method for uniformly sampling points inside the projection of a spherical cap onto a plane through the sphere's center. To achieve this, we devise two novel area-preserving mappings from the unit square to ...
A Physically-based Appearance Model for Special Effect Pigments
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
An appearance model for materials adhered with massive collections of special effect pigments has to take both high-frequency spatial details (e.g., glints) and wave-optical effects (e.g., iridescence) due to thin-film ...
Runtime Shader Simplification via Instant Search in Reduced Optimization Space
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Traditional automatic shader simplification simplifies shaders in an offline process, which is typically carried out in a contextoblivious manner or with the use of some example contexts, e.g., certain hardware platforms, ...
Handling Fluorescence in a Uni-directional Spectral Path Tracer
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We present two separate improvements to the handling of fluorescence effects in modern uni-directional spectral rendering systems. The first is the formulation of a new distance tracking scheme for fluorescent volume ...
A Composite BRDF Model for Hazy Gloss
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We introduce a bidirectional reflectance distribution function (BRDF) model for the rendering of materials that exhibit hazy reflections, whereby the specular reflections appear to be flanked by a surrounding halo. The ...