Eurographics DL Repository



VRIPHYS 2018 : 14th Workshop on Virtual Reality Interaction and Physical Simulation, 15 - 16 April 2018, Delft, The Netherlands

Technical Papers I
Quantitative Validation of Physically Based Deformable Models in Computer Graphics
Matthew K. Banks, Andrew L. Hazel, and Graham D. Riley
Comparison of Mixed Linear Complementarity Problem Solvers for Multibody Simulations with Contact
Andreas Enzenhöfer, Sheldon Andrews, Marek Teichmann, and József Kövecses
The Impact of Passive Head-Mounted Virtual Reality Devices on the Quality of EEG Signals
Grégoire Cattan, Anton Andreev, Cesar Mendoza, and Marco Congedo
Technical Papers II
Laplacian Damping for Projective Dynamics
Jing Li, Tiantian Liu, and Ladislav Kavan
Fast Quadrangular Mass-Spring Systems using Red-Black Ordering
Pontus Pall, Oskar Nylén, and Marco Fratarcangeli
Technical Papers III
Real-Time Virtual Pipes Simulation and Modeling for Small-Scale Shallow Water
Francois Dagenais, Julián Guzman, Valentin Vervondel, Alexander Hay, Sébastien Delorme, David Mould, and Eric Paquette
MLS Pressure Extrapolation for the Boundary Handling in Divergence-Free SPH
Stefan Band, Christoph Gissler, Andreas Peer, and Matthias Teschner

Recent Submissions

  • Band, Stefan; Gissler, Christoph; Peer, Andreas; Teschner, Matthias (The Eurographics Association, 2018)
    We propose a novel method to predict pressure values at boundary particles in incompressible divergence-free SPH simulations (DFSPH). Our approach employs Moving Least Squares (MLS) to predict the pressure at boundary ...
  • Dagenais, Francois; Guzman, Julián; Vervondel, Valentin; Hay, Alexander; Delorme, Sébastien; Mould, David; Paquette, Eric (The Eurographics Association, 2018)
    We propose an approach for real-time shallow water simulation, building upon the virtual pipes model with multi-layered heightmaps. Our approach introduces the use of extended pipes which resolve flow through fully-flooded ...
  • Pall, Pontus; Nylén, Oskar; Fratarcangeli, Marco (The Eurographics Association, 2018)
    We introduce a practical iterative solver for mass-spring systems which can be trivially mapped to massively parallel architectures, in particular GPUs.We employ our solver for the interactive animation of virtual cloth ...
  • Cattan, Grégoire; Andreev, Anton; Mendoza, Cesar; Congedo, Marco (The Eurographics Association, 2018)
    Thanks to the low price, the use of a head-mounted device (HMD) equipped with a smartphone is currently a common set-up for virtual reality (VR). Brain-computer interface (BCI) based on electroencephalography (EEG) is a ...
  • Li, Jing; Liu, Tiantian; Kavan, Ladislav (The Eurographics Association, 2018)
    Damping is an important ingredient in physics-based simulation of deformable objects. Recent work introduced new fast simulation methods such as Position Based Dynamics and Projective Dynamics. Explicit velocity damping ...
  • Enzenhöfer, Andreas; Andrews, Sheldon; Teichmann, Marek; Kövecses, József (The Eurographics Association, 2018)
    The trade-off between accuracy and computational performance is one of the central conflicts in real-time multibody simulations, much of which can be attributed to the method used to solve the constrained multibody equations. ...
  • Banks, Matthew K.; Hazel, Andrew L.; Riley, Graham D. (The Eurographics Association, 2018)
    This paper presents a novel software framework for quantitative validation of physically-based deformable models in computer graphics. In the majority of previous studies, validation is qualitative (through visual ...
  • Andrews, Sheldon; Erleben, Kenny; Jaillet, Fabrice; Zachmann, Gabriel (Eurographics Association, 2018)