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Fast Catmull-Rom Spline Interpolation for High-Quality Texture Sampling
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
It is well known that cubic texture filtering can be efficiently implemented on the GPU by using a method published by Sigg and Hadwiger [SH05], which simplifies the evaluation to a linear combination of linear texture ...
Sequences with Low-Discrepancy Blue-Noise 2-D Projections
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Distributions of samples play a very important role in rendering, affecting variance, bias and aliasing in Monte-Carlo and Quasi-Monte Carlo evaluation of the rendering equation. In this paper, we propose an original sampler ...
Example-based Authoring of Procedural Modeling Programs with Structural and Continuous Variability
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Procedural models are a powerful tool for quickly creating a variety of computer graphics content. However, authoring them is challenging, requiring both programming and artistic expertise. In this paper, we present a ...
Practical Radiometric Compensation for Projection Display on Textured Surfaces using a Multidimensional Model
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Radiometric compensation methods remove the effect of the underlying spatially varying surface reflectance of the texture when projecting on textured surfaces. All prior work sample the surface reflectance dependent ...
Motion Sickness Simulation Based on Sensorimotor Control
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Sensorimotor control is an essential mechanism for human motions, from involuntary reflex actions to intentional motor skill learning, such as walking, jumping, and swimming. Humans perform various motions according to ...
Hair Modeling and Simulation by Style
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
As the deformation behaviors of hair strands vary greatly depending on the hairstyle, the computational cost and accuracy of hair movement simulations can be significantly improved by applying simulation methods specific ...
Controllable Dendritic Crystal Simulation Using Orientation Field
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Real world dendritic growths show charming structures by their exquisite balance between the symmetry and randomness in the crystal formation. Other than the variety in the natural crystals, richer visual appearance of ...
Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We introduce a novel method for interactive generation of visually consistent, snow-covered landscapes and provide control of their dynamic evolution over time. Our main contribution is the real-time phenomenological ...
Approximate Program Smoothing Using Mean-Variance Statistics, with Application to Procedural Shader Bandlimiting
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We introduce a general method to approximate the convolution of a program with a Gaussian kernel. This results in the program being smoothed. Our compiler framework models intermediate values in the program as random ...
Landscaper: A Modeling System for 3D Printing Scale Models of Landscapes
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Landscape models of geospatial regions provide an intuitive mechanism for exploring complex geospatial information. However, the methods currently used to create these scale models require a large amount of resources, which ...