Now showing items 156-175 of 253

    • Packable Springs 

      Wolff, Katja; Poranne, Roi; Glauser, Oliver; Sorkine-Hornung, Olga (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Laser cutting is an appealing fabrication process due to the low cost of materials and extremely fast fabrication. However, the design space afforded by laser cutting is limited, since only flat panels can be cut. Previous ...
    • Packing Irregular Objects in 3D Space via Hybrid Optimization 

      Ma, Yuexin; Chen, Zhonggui; Hu, Wenchao; Wang, Wenping (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Packing problems arise in a wide variety of practical applications. The basic problem is that of placing as many objects as possible in a non-overlapping configuration within a given container. Problems involving irregular ...
    • Parallel Multigrid for Nonlinear Cloth Simulation 

      Wang, Zhendong; Wu, Longhua; Fratarcangeli, Marco; Tang, Min; Wang, Huamin (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Accurate high-resolution simulation of cloth is a highly desired computational tool in graphics applications. As singleresolution simulation starts to reach the limit of computational power, we believe the future of cloth ...
    • Parallel Reinsertion for Bounding Volume Hierarchy Optimization 

      Meister, Daniel; Bittner, Jiří (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We present a novel highly parallel method for optimizing bounding volume hierarchies (BVH) targeting contemporary GPU architectures. The core of our method is based on the insertion-based BVH optimization that is known to ...
    • Part‐Based Mesh Segmentation: A Survey 

      Rodrigues, Rui S. V.; Morgado, José F. M.; Gomes, Abel J. P. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
      This paper surveys mesh segmentation techniques and algorithms, with a focus on part‐based segmentation, that is, segmentation that divides a mesh (featuring a 3D object) into meaningful parts. Part‐based segmentation ...
    • PCPNet: Learning Local Shape Properties from Raw Point Clouds 

      Guerrero, Paul; Kleiman, Yanir; Ovsjanikov, Maks; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      In this paper, we propose PCPNET, a deep-learning based approach for estimating local 3D shape properties in point clouds. In contrast to the majority of prior techniques that concentrate on global or mid-level attributes, ...
    • PencilArt: A Chromatic Penciling Style Generation Framework 

      Gao, Chengying; Tang, Mengyue; Liang, Xiangguo; Su, Zhuo; Zou, Changqing (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Non‐photorealistic rendering has been an active area of research for decades whereas few of them concentrate on rendering chromatic penciling style. In this paper, we present a framework named as PencilArt for the chromatic ...
    • The Perception of Graph Properties in Graph Layouts 

      Soni, Utkarsh; Lu, Yafeng; Hansen, Brett; Purchase, Helen C.; Kobourov, Stephen; Maciejewski, Ross (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      When looking at drawings of graphs, questions about graph density, community structures, local clustering and other graph properties may be of critical importance for analysis. While graph layout algorithms have focused ...
    • Peridynamics‐Based Fracture Animation for Elastoplastic Solids 

      Chen, Wei; Zhu, Fei; Zhao, Jing; Li, Sheng; Wang, Guoping (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
      In this paper, we exploit the use of peridynamics theory for graphical animation of material deformation and fracture. We present a new meshless framework for elastoplastic constitutive modelling that contrasts with previous ...
    • A Physically Consistent Implicit Viscosity Solver for SPH Fluids 

      Weiler, Marcel; Koschier, Dan; Brand, Magnus; Bender, Jan (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      In this paper, we present a novel physically consistent implicit solver for the simulation of highly viscous fluids using the Smoothed Particle Hydrodynamics (SPH) formalism. Our method is the result of a theoretical and ...
    • A Physically-based Appearance Model for Special Effect Pigments 

      Guo, Jie; Chen, Yanjun; Guo, Yanwen; Pan, Jingui (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      An appearance model for materials adhered with massive collections of special effect pigments has to take both high-frequency spatial details (e.g., glints) and wave-optical effects (e.g., iridescence) due to thin-film ...
    • Piecewise Linear Mapping Optimization Based on the Complex View 

      Golla, Björn; Seidel, Hans-Peter; Chen, Renjie (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We present an efficient modified Newton iteration for the optimization of nonlinear energies on triangle meshes. Noting that the linear mapping between any pair of triangles is a special case of harmonic mapping, we build ...
    • PixelSNE: Pixel-Aligned Stochastic Neighbor Embedding for Efficient 2D Visualization with Screen-Resolution Precision 

      Kim, Minjeong; Choi, Minsuk; Lee, Sunwoong; Tang, Jian; Park, Haesun; Choo, Jaegul (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Embedding and visualizing large-scale high-dimensional data in a two-dimensional space is an important problem, because such visualization can reveal deep insights of complex data. However, most of the existing embedding ...
    • PointProNets: Consolidation of Point Clouds with Convolutional Neural Networks 

      Roveri, Riccardo; Öztireli, A. Cengiz; Pandele, Ioana; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      With the widespread use of 3D acquisition devices, there is an increasing need of consolidating captured noisy and sparse point cloud data for accurate representation of the underlying structures. There are numerous ...
    • A Practical Approach to Physically-Based Reproduction of Diffusive Cosmetics 

      Kim, Goanghun; Ko, Hyeong-Seok (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      In this paper, we introduce so-called the bSX method as a new way to utilize the Kubelka-Munk (K-M) model. Assuming the material is completely diffusive, the K-M model gives the reflectance and transmittance of the material ...
    • Practical Radiometric Compensation for Projection Display on Textured Surfaces using a Multidimensional Model 

      Li, Yuqi; Majumder, Aditi; Gopi, Meenakshisundaram; Wang, Chong; Zhao, Jieyu (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Radiometric compensation methods remove the effect of the underlying spatially varying surface reflectance of the texture when projecting on textured surfaces. All prior work sample the surface reflectance dependent ...
    • Principal Geodesic Analysis in the Space of Discrete Shells 

      Heeren, Behrend; Zhang, Chao; Rumpf, Martin; Smith, William (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Important sources of shape variability, such as articulated motion of body models or soft tissue dynamics, are highly nonlinear and are usually superposed on top of rigid body motion which must be factored out. We propose ...
    • ProactiveCrowd: Modelling Proactive Steering Behaviours for Agent‐Based Crowd Simulation 

      Luo, Linbo; Chai, Cheng; Ma, Jianfeng; Zhou, Suiping; Cai, Wentong (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
      How to realistically model an agent's steering behaviour is a critical issue in agent‐based crowd simulation. In this work, we investigate some proactive steering strategies for agents to minimize potential collisions. To ...
    • Procedural Cloudscapes 

      Webanck, Antoine; Cortial, Yann; Guérin, Eric; Galin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes. We define primitive-based field ...
    • Procedural Modeling of a Building from a Single Image 

      Nishida, Gen; Bousseau, Adrien; Aliaga, Daniel G. (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Creating a virtual city is demanded for computer games, movies, and urban planning, but it takes a lot of time to create numerous 3D building models. Procedural modeling has become popular in recent years to overcome this ...