High-Performance Graphics 2017
Permanent URI for this collection
Los Angeles, USA
July 28 – 30, 2017
July 28 – 30, 2017
Real-Time Ray Tracing and Image Reconstruction
Interactive Stable Ray Tracing
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Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path Traced Global
Illumination
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An Efficient Denoising Algorithm for Global Illumination
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Ray Traversal and Intersection
Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs
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Exploiting Budan-Fourier and Vincent's Theorems for Ray Tracing 3D Bézier Curves
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Accelerated Single Ray Tracing for Wide Vector Units
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Acceleration Structures for Ray Tracing
Improved Two-Level BVHs Using Partial Re-Braiding
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STBVH: A Spatial-Temporal BVH for Efficient Multi-Segment Motion Blur
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Extended Morton Codes for High Performance Bounding Volume Hierarchy Construction
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Ray Tracing for Production Assets
Vectorized Production Path Tracing
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Timeline Scheduling for Out-of-Core Ray Batching
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Specialized Hardware Architectures
Dual Streaming for Hardware-Accelerated Ray Tracing
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A Hardware-Friendly Bilateral Solver Accelerator for Real-Time Virtual Reality Video
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Effective Static Bin Patterns for Sort-Middle Rendering
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Real-Time Graphics Techniques
Non-Linearly Quantized Moment Shadow Maps
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Fast Maximal Poisson-Disk Sampling by Randomized Tiling
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Mesh Color Textures
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Hierarchical Multi-Layer Screen-Space Ray Tracing
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