High-Performance Graphics 2017

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Los Angeles, USA
July 28 – 30, 2017
Real-Time Ray Tracing and Image Reconstruction
Interactive Stable Ray Tracing
Alessandro Dal Corso, Marco Salvi, Craig Kolb, Jeppe Revall Frisvad, Aaron Lefohn, David Luebke
Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path Traced Global Illumination
Christoph Schied, Anton Kaplanyan, Chris Wyman, Anjul Patney, Chakravarty Reddy Alla Chaitanya, John Burgess, Shiqiu Liu, Carsten Dachsbacher, Aaron Lefohn, Marco Salvi
An Efficient Denoising Algorithm for Global Illumination
Michael Mara, Morgan McGuire, Benedikt Bitterli, Wojciech Jarosz
Ray Traversal and Intersection
Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs
Henri Ylitie, Tero Karras, Samuli Laine
Exploiting Budan-Fourier and Vincent's Theorems for Ray Tracing 3D Bézier Curves
Alexander Reshetov
Accelerated Single Ray Tracing for Wide Vector Units
Valentin Fuetterling, Carsten Lojewski, Franz-Josef Pfreundt, Bernd Hamann, Achim Ebert
Acceleration Structures for Ray Tracing
Improved Two-Level BVHs Using Partial Re-Braiding
Carsten Benthin, Sven Woop, Attila T. Afra, Ingo Wald
STBVH: A Spatial-Temporal BVH for Efficient Multi-Segment Motion Blur
Sven Woop, Attila T. Afra, Carsten Benthin
Extended Morton Codes for High Performance Bounding Volume Hierarchy Construction
Marek Vinkler, Jiří Bittner, Vlastimil Havran
Ray Tracing for Production Assets
Vectorized Production Path Tracing
Mark Lee, Brian Green, Feng Xie, Eric Tabellion
Timeline Scheduling for Out-of-Core Ray Batching
Myungbae Son, Sung- Eui Yoon
Specialized Hardware Architectures
Dual Streaming for Hardware-Accelerated Ray Tracing
Konstantin Shkurko, Tim Grant, Daniel Kopta, Ian Mallett, Cem Yuksel, Erik Brunvand
A Hardware-Friendly Bilateral Solver Accelerator for Real-Time Virtual Reality Video
Amrita Mazumdar, Armin Alaghi, Jonathan T. Barron, David Gallup, Luis Ceze, Mark Oskin, Steven M. Seitz
Effective Static Bin Patterns for Sort-Middle Rendering
Bernhard Kerbl, Michael Kenzel, Dieter Schmalstieg, Markus Steinberger
Real-Time Graphics Techniques
Non-Linearly Quantized Moment Shadow Maps
Christoph Peters
Fast Maximal Poisson-Disk Sampling by Randomized Tiling
Tong Wang, Reiji Suda
Mesh Color Textures
Cem Yuksel
Hierarchical Multi-Layer Screen-Space Ray Tracing
Nikolai Hofmann, Phillip Bogendörfer, Marc Stamminger, Kai Selgrad

BibTeX (High-Performance Graphics 2017)

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