MAM2017: Eurographics Workshop on Material Appearance Modeling

Eurographics DL Repository

MAM2017: Eurographics Workshop on Material Appearance Modeling


Helsinki, Finland, 18 June 2017, Held in conjunction with The 28th Eurographics Symposium on Rendering

New Models
Appearance of Interfaced Lambertian Microfacets, using STD Distribution
M. Ribardière, D. Meneveaux, B. Bringier, and L. Simonot
Image-based Remapping of Material Appearance
Alejandro Sztrajman, Jaroslav Krivánek, Alexander Wilkie, and Tim Weyrich
Research Group Reports
Intuitive Editing of Visual Appearance from Real-World Datasets
Julio Marco, Ana Serrano, Adrian Jarabo, Belen Masia, and Diego Gutierrez
High-Quality Multi-Spectral Reflectance Acquisition with X-Rite TAC7
Sebastian Merzbach, Michael Weinmann, and Reinhard Klein
Towards Sparse and Multiplexed Acquisition of Material BTFs
Dennis den Brok, Michael Weinmann, and Reinhard Klein
Acquisition Issues
Challenges in Appearance Capture and Predictive Modeling of Textile Materials
Carlos Castillo, Carlos Aliaga, and Jorge López-Moreno
The Effects of Digital Cameras Optics and Electronics for Material Acquisition
Nicolas Holzschuch and Romain Pacanowski
Diffraction Prediction in HDR Measurements
Antoine Lucat, R. Hegedus, and Romain Pacanowski
Experimental Analysis of BSDF Models
Murat Kurt

Recent Submissions

  • Kurt, Murat (The Eurographics Association, 2017)
    The Bidirectional Scattering Distribution Function (BSDF) describes the appearance of an optically thin, translucent material by its interaction with light at a surface point. Various BSDF models have been proposed to ...
  • Lucat, Antoine; Hegedus, R.; Pacanowski, Romain (The Eurographics Association, 2017)
    Modern imaging techniques have proved to be very efficient to recover a scene with high dynamic range values. However, this high dynamic range can introduce star-burst patterns around highlights arising from the diffraction ...
  • Holzschuch, Nicolas; Pacanowski, Romain (The Eurographics Association, 2017)
    For material acquisition, we use digital cameras and process the pictures. We usually treat the cameras as perfect pinhole cameras, with each pixel providing a point sample of the incoming signal. In this paper, we study ...
  • Castillo, Carlos; Aliaga, Carlos; López-Moreno, Jorge (The Eurographics Association, 2017)
    The appearance of cloth is the result of complex light interactions within the structures present in textile materials, particularly challenging due to their multi-scale nature. In addition to the inherent complexity of ...
  • Brok, Dennis den; Weinmann, Michael; Klein, Reinhard (The Eurographics Association, 2017)
    We present preliminary results on our effort to combine sparse and illumination-multiplexed acquisition of bidirectional texture functions (BTFs) for material appearance. Both existing acquisition paradigms deal with a ...
  • Merzbach, Sebastian; Weinmann, Michael; Klein, Reinhard (The Eurographics Association, 2017)
    When relighting digitized objects, strong color deviations can arise depending on the illumination conditions if the object’s reflectance is only captured in RGB. To guarantee color-correct simulations, it is therefore of ...
  • Marco, Julio; Serrano, Ana; Jarabo, Adrian; Masia, Belen; Gutierrez, Diego (The Eurographics Association, 2017)
    Computer-generated imagery is ubiquitous, spanning fields such as games and movies, architecture, engineering, or virtual prototyping, while also helping create novel ones such as computational materials. With the increase ...
  • Ribardière, M.; Meneveaux, D.; Bringier, B.; Simonot, L. (The Eurographics Association, 2017)
    This paper presents the use of Student’s T-Distribution (STD) with interfaced Lambertian (IL) microfacets. The resulting model increases the range of materials while providing a very accurate adjustment of appearance. STD ...
  • Sztrajman, Alejandro; Krivánek, Jaroslav; Wilkie, Alexander; Weyrich, Tim (The Eurographics Association, 2017)
    Digital 3D content creation requires the ability to exchange assets across multiple software applications. For many 3D asset types, standard formats and interchange conventions are available. For material definitions, ...
  • Reinhard Klein; Holly Rushmeier (Eurographics Association, 2017)