Manchester Metropolitan University, United Kingdom, 14 – 15 September 2017


Visualisation Techniques
Time-oriented Cartographic Treemaps for Visualization of Public Healthcare Data
Chao Tong, Liam McNabb, Robert S. Laramee, Jane Lyons, Angharad Walters, Damon Berridge, and Daniel Thayer
12DoF Interaction for Scientific Visualisation
Martin J. Turner, Tim Morris, and Mario Sandoval
Human-in-the-Loop Visualisation Architecture for Monitoring Remote Compute
Martin J. Turner, Srikanth Nagella, Ron Fowler, Robert J. Allan, Edoarado Pasca, and Erica Yang
Cartographic Treemaps for Visualization of Public Healthcare Data
Chao Tong, Richard Roberts, Robert S. Laramee, Damon Berridge, and Daniel Thayer
Rendering
Real-Time Rendering of Molecular Dynamics Simulation Data: A Tutorial
Naif Alharbi, Matthieu Chavent, and Robert S. Laramee
Efficient Remote Rendering Using Equirectangular Projection
Josh McNamee, Kurt Debattista, and Alan Chalmers
gVirtualXRay: Virtual X-Ray Imaging Library on GPU
Aaron Sujar, Andreas Meuleman, Pierre-Frederic Villard, Marcos García, and Franck P. Vidal
Colours and Bitmaps
Data Painter: A Tool for Colormap Interaction
Omniah H. Nagoor, Rita Borgo, and Mark W. Jones
Colored AA Bitmaps
Abdalla G. M. Ahmed and Oliver Deussen
Sketching for Real-time Control of Crowd Simulations
Luis Rene Montana Gonzalez and Steve Maddock
Computer Graphics Applications
A User Study on Quantisation Thresholds of Triangle Meshes
Aeshah Almutairi, Toni Saarela, and Ioannis Ivrissimtzis
Towards Real-Time Animation Optimisation in VR
Gareth I. Henshall, William J. Teahan, and Llyr ap Cenydd
Capacity Constrained Voronoi Tessellation Revisited
Abdalla G. M. Ahmed and Oliver Deussen

Recent Submissions

  • Capacity Constrained Voronoi Tessellation Revisited 

    Ahmed, Abdalla G. M.; Deussen, Oliver (The Eurographics Association, 2017)
    Capacity Constrained Voronoi Tessellation is an important concept that greatly influenced recent research on point sampling. The original concept was based on discretizing the sampled domain, and the algorithm was prohibitively ...
  • Towards Real-Time Animation Optimisation in VR 

    Henshall, Gareth I.; Teahan, William J.; Cenydd, Llyr ap (The Eurographics Association, 2017)
    The advent of high-fidelity Virtual Reality (VR) allows us to experience virtual characters with an ever increasing sense of presence. VR is capable of enhancing the perception of many aspects of virtual characters, including ...
  • A User Study on Quantisation Thresholds of Triangle Meshes 

    Almutairi, Aeshah; Saarela, Toni; Ivrissimtzis, Ioannis (The Eurographics Association, 2017)
    We present the results of a user study on estimating a quantisation threshold above which the quantised triangle mesh is perceived as indistinguishable from its unquantised original. The design of the experiment and the ...
  • Sketching for Real-time Control of Crowd Simulations 

    Gonzalez, Luis Rene Montana; Maddock, Steve (The Eurographics Association, 2017)
    Crowd simulations are used in various fields such as entertainment, training systems and city planning. However, controlling the behaviour of the pedestrians typically involves tuning of the system parameters through trial ...
  • Colored AA Bitmaps 

    Ahmed, Abdalla G. M.; Deussen, Oliver (The Eurographics Association, 2017)
    AA Bitmaps are ornamental monochrome bitmaps. We present an algorithm for colorizing a certain family of AA Bitmaps that relies on modular arithmetics.
  • Data Painter: A Tool for Colormap Interaction 

    Nagoor, Omniah H.; Borgo, Rita; Jones, Mark W. (The Eurographics Association, 2017)
    The choice of a mapping from data to color should involve careful consideration in order to maximize the user understanding of the underlying data. It is desirable for features within the data to be visually separable and ...
  • gVirtualXRay: Virtual X-Ray Imaging Library on GPU 

    Sujar, Aaron; Meuleman, Andreas; Villard, Pierre-Frederic; García, Marcos; Vidal, Franck P. (The Eurographics Association, 2017)
    We present an Open-source library called gVirtualXRay to simulate realistic X-ray images in realtime. It implements the attenuation law (also called Beer-Lambert) on GPU. It takes into account the polychromatism of the ...
  • Efficient Remote Rendering Using Equirectangular Projection 

    McNamee, Josh; Debattista, Kurt; Chalmers, Alan (The Eurographics Association, 2017)
    Presenting high quality Virtual Reality (VR) experiences on head-mounted displays (HMDs) requires significant computational requirements. To ensure a high-fidelity experience, the displayed images must be highly accurate, ...
  • Real-Time Rendering of Molecular Dynamics Simulation Data: A Tutorial 

    Alharbi, Naif; Chavent, Matthieu; Laramee, Robert S. (The Eurographics Association, 2017)
    Achieving real-time molecular dynamics rendering is a challenge, especially when the rendering requires intensive computation involving a large simulation data-set. The task becomes even more challenging when the size of ...
  • Cartographic Treemaps for Visualization of Public Healthcare Data 

    Tong, Chao; Roberts, Richard; Laramee, Robert S.; Berridge, Damon; Thayer, Daniel (The Eurographics Association, 2017)
    The National healthcare Service (NHS) in the UK collects a massive amount of high-dimensional, region-centric data concerning individual healthcare units throughout Great Britain. It is challenging to visually couple the ...
  • Human-in-the-Loop Visualisation Architecture for Monitoring Remote Compute 

    Turner, Martin J.; Nagella, Srikanth; Fowler, Ron; Allan, Robert J.; Pasca, Edoarado; Yang, Erica (The Eurographics Association, 2017)
    This paper describes the timeline of use cases of large and remote display VEs (Virtual Environments), hosted by STFC (Science and Technology Facilities Council), which were linked to HPC (High Performance Computing) ...
  • 12DoF Interaction for Scientific Visualisation 

    Turner, Martin J.; Morris, Tim; Sandoval, Mario (The Eurographics Association, 2017)
    This short extended abstract investigates human-computer interactions in relation to a specific Six Degree of Freedom (6DoF) input device; described is the driver development and calibration required for a novel piece of ...
  • Time-oriented Cartographic Treemaps for Visualization of Public Healthcare Data 

    Tong, Chao; McNabb, Liam; Laramee, Robert S.; Lyons, Jane; Walters, Angharad; Berridge, Damon; Thayer, Daniel (The Eurographics Association, 2017)
    Cartographic treemaps offer a way to explore and present hierarchical multi-variate data that combines the space-efficient advantages of treemaps for the display of hierarchical data together with relative geo-spatial ...
  • Computer Graphics and Visual Computing (CGVC) 2017: Frontmatter 

    Wan, Tao Ruan; Vidal, Franck (Eurographics Association, 2017)