EG 2017 - Tutorials

Eurographics DL Repository

EG 2017 - Tutorials

 

Tutorials
Introduction to Crowd Simulation
Julien Pettré and Nuria Pelechano
Topology Optimization for Computational Fabrication
Jun Wu, Niels Aage, Sylvain Lefebvre, and Charlie Wang
Computer Generated Display Holography
Petr Lobaz
Mobile Graphics
Marco Agus, Enrico Gobbetti, Fabio Marton, Giovanni Pintore, and Pere-Pau Vázquez
Partitioning Surfaces into Quad Patches
Marcel Campen
A Survey on Position Based Dynamics
Jan Bender, Matthias Müller, and Miles Macklin

Recent Submissions

  • Bender, Jan; Müller, Matthias; Macklin, Miles (The Eurographics Association, 2017)
    The physically-based simulation of mechanical effects has been an important research topic in computer graphics for three decades. In recent years position-based simulation methods have become popular. In contrast to ...
  • Campen, Marcel (The Eurographics Association, 2017)
    The efficient and practical representation and processing of geometrically or topologically complex shapes often demands some form of virtual partitioning into pieces, each of which is of a simpler nature. Due to their ...
  • Agus, Marco; Gobbetti, Enrico; Marton, Fabio; Pintore, Giovanni; Vázquez, Pere-Pau (The Eurographics Association, 2017)
    The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data ...
  • Lobaz, Petr (The Eurographics Association, 2017)
    « A hologram » is a ubiquitous term when talking about realistic 3-D illusion. « Holographic display » seems to be the holy grail of 3-D display technology, at least according to news headlines. But what « holographic » ...
  • Wu, Jun; Aage, Niels; Lefebvre, Sylvain; Wang, Charlie (The Eurographics Association, 2017)
    Additive manufacturing (AM) and topology optimization (TO) form a pair of complementary techniques in transforming digital models into physical replicas: AM enables a cost-effective fabrication of geometrically complex ...
  • Pettré, Julien; Pelechano, Nuria (The Eurographics Association, 2017)
    Crowd simulation is today a frequently used computer animation technique in the field of video-games or the one of visual effects for movies. It is used to populate game scenes and make them lively and interactive, or to ...
  • Bousseau, Adrien; Gutierrez, Diego (Eurographics Association, 2017)