EG 2017 - Education Papers

Eurographics DL Repository

EG 2017 - Education Papers

 

Freshmen and CG
What we are teaching in Introduction to Computer Graphics
Dennis G. Balreira, Marcelo Walter, and Dieter W. Fellner
Designing a Computer Graphics Course for First Year Undergraduates
Neil A. Dodgson and Andrew Chalmers
Generating ASCII-Art: A Nifty Assignment from a Computer Graphics Programming Course
Eike Falk Anderson
Techniques and Pedagogy
bRenderer: A Flexible Basis for a Modern Computer Graphics Curriculum
Benjamin Bürgisser, David Steiner, and Renato Pajarola
Accessible GLSL Shader Programming
Antoine Toisoul, Daniel Rueckert, and Bernhard Kainz
Using Activity Led Learning for Teaching Computer Graphics Principles Through Augmented Reality
Fotis Liarokapis
Virtual Reality to teach anatomy
Marta Fairén, Mariona Farrés, Jordi Moyés, and Esther Insa
VR and CGEMS
What Should a Virtual/Augmented Reality Course be?
Beatriz Sousa Santos and Paulo Dias
The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators
Eike Falk Anderson, Andrew Duchowski, Fotis Liarokapis, and Adam Redford

Recent Submissions

  • Anderson, Eike Falk; Duchowski, Andrew; Liarokapis, Fotis; Redford, Adam (The Eurographics Association, 2017)
    ACM SIGGRAPH and Eurographics are restarting CGEMS, the Computer Graphics Educational Materials Source, an on-line repository of curricular material for computer graphics education. In this context, the question that we ...
  • Santos, Beatriz Sousa; Dias, Paulo (The Eurographics Association, 2017)
    Never before has Virtual and Augmented Reality hardware been so affordable allowing so many new applications of these technologies; however, developing these applications implies specific skills that are not usually acquired ...
  • Toisoul, Antoine; Rueckert, Daniel; Kainz, Bernhard (The Eurographics Association, 2017)
    Teaching fundamental principles of Computer Graphics requires a thoroughly prepared lecture alongside practical training. Modern graphics programming rarely provides a straightforward application programming interface (API) ...
  • Fairén, Marta; Farrés, Mariona; Moyés, Jordi; Insa, Esther (The Eurographics Association, 2017)
    Virtual Reality (VR) and Augmented Reality (AR) have been gradually introduced in the curriculum of schools given the benefits they bring to classical education. We present an experiment designed to expose students to a ...
  • Liarokapis, Fotis (The Eurographics Association, 2017)
    In this paper, an activity-led learning approach is applied to computer graphics students at Masaryk University for the Master's course called "Augmented Reality Interfaces". The scope of this research is to demonstrate ...
  • Bürgisser, Benjamin; Steiner, David; Pajarola, Renato (The Eurographics Association, 2017)
    In this article, we present bRenderer, a basic educational 3D rendering framework that has resulted from four years of experience in teaching an introductory-level computer graphics course at the University of Zurich. Our ...
  • Anderson, Eike Falk (The Eurographics Association, 2017)
    We present a graphics application programming assignment from an introductory programming course with a computer graphics focus. This assignment involves simple image-processing, asking students to write a conversion program ...
  • Dodgson, Neil A.; Chalmers, Andrew (The Eurographics Association, 2017)
    We document the challenge of designing a technical computer graphics course for undergraduate students who have taken only a single undergraduate programming course and have not yet had to take any mathematics beyond high ...
  • Bourdin, Jean Jacques; Shesh, Amit (Eurographics Association, 2017)
  • Balreira, Dennis G.; Walter, Marcelo; Fellner, Dieter W. (The Eurographics Association, 2017)
    Computer Graphics is a very active field, with new knowledge being published every day at a high rate. There is, therefore, some pressure to regularly review our teaching contents and adjust accordingly. Among the courses ...