Recent Submissions

  • Visual Computing for Big Data Analysis in Prostate Cancer Research 

    Bernard, Jürgen; May, Thorsten; Pehrke, Dirk; Schlomm, Thorsten; Kohlhammer, Jörn (The Eurographics Association, 2017)
    Data-centered research is becoming increasingly important in prostate cancer research where a long-term goal is a sound prognosis prior to surgery. We have developed a visual computing technology that contributes to this ...
  • Sketching and Annotating Vascular Structures to Support Medical Teaching, Treatment Planning and Patient Education 

    Saalfeld, Patrick; Oeltze-Jafra, Steffen; Saalfeld, Sylvia; Preim, Uta; Beuing, Oliver; Preim, Bernhard (The Eurographics Association, 2017)
    In clinical practice, hand drawn sketches are employed to express concepts and are an efficient method for the discussion of complex issues. We present computer graphic methods to improve and support the creation and ...
  • Visual Analytics for Digital Radiotherapy: Towards a Comprehensible Pipeline 

    Raidou, Renata G.; Breeuwer, Marcel; Vilanova, Anna (The Eurographics Association, 2017)
    Prostate cancer is one of the most frequently occurring types of cancer in males. It is often treated with radiation therapy, which aims at irradiating tumors with a high dose, while sparing the surrounding healthy tissues. ...
  • EUROGRAPHICS 2017: Dirk Bartz Prize Frontmatter 

    Bruckner, Stefan; Ropinski, Timo (Eurographics Association, 2017)
  • A Survey on Position Based Dynamics 

    Bender, Jan; Müller, Matthias; Macklin, Miles (The Eurographics Association, 2017)
    The physically-based simulation of mechanical effects has been an important research topic in computer graphics for three decades. In recent years position-based simulation methods have become popular. In contrast to ...
  • Partitioning Surfaces into Quad Patches 

    Campen, Marcel (The Eurographics Association, 2017)
    The efficient and practical representation and processing of geometrically or topologically complex shapes often demands some form of virtual partitioning into pieces, each of which is of a simpler nature. Due to their ...
  • Mobile Graphics 

    Agus, Marco; Gobbetti, Enrico; Marton, Fabio; Pintore, Giovanni; Vázquez, Pere-Pau (The Eurographics Association, 2017)
    The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data ...
  • Computer Generated Display Holography 

    Lobaz, Petr (The Eurographics Association, 2017)
    « A hologram » is a ubiquitous term when talking about realistic 3-D illusion. « Holographic display » seems to be the holy grail of 3-D display technology, at least according to news headlines. But what « holographic » ...
  • Topology Optimization for Computational Fabrication 

    Wu, Jun; Aage, Niels; Lefebvre, Sylvain; Wang, Charlie (The Eurographics Association, 2017)
    Additive manufacturing (AM) and topology optimization (TO) form a pair of complementary techniques in transforming digital models into physical replicas: AM enables a cost-effective fabrication of geometrically complex ...
  • Introduction to Crowd Simulation 

    Pettré, Julien; Pelechano, Nuria (The Eurographics Association, 2017)
    Crowd simulation is today a frequently used computer animation technique in the field of video-games or the one of visual effects for movies. It is used to populate game scenes and make them lively and interactive, or to ...
  • EUROGRAPHICS 2017: Tutorials Frontmatter 

    Bousseau, Adrien; Gutierrez, Diego (Eurographics Association, 2017)
  • Perception-driven Accelerated Rendering 

    Weier, Martin; Stengel, Michael; Roth, Thorsten; Didyk, Piotr; Eisemann, Elmar; Eisemann, Martin; Grogorick, Steve; Hinkenjann, André; Kruijff, Ernst; Magnor, Marcus; Myszkowski, Karol; Slusallek, Philipp (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Advances in computer graphics enable us to create digital images of astonishing complexity and realism. However, processing resources are still a limiting factor. Hence, many costly but desirable aspects of realism are ...
  • Intrinsic Decompositions for Image Editing 

    Bonneel, Nicolas; Kovacs, Balazs; Paris, Sylvain; Bala, Kavita (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Intrinsic images are a mid-level representation of an image that decompose the image into reflectance and illumination layers. The reflectance layer captures the color/texture of surfaces in the scene, while the illumination ...
  • A Comparative Review of Tone-mapping Algorithms for High Dynamic Range Video 

    Eilertsen, Gabriel; Mantiuk, Rafal K.; Unger, Jonas (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Tone-mapping constitutes a key component within the field of high dynamic range (HDR) imaging. Its importance is manifested in the vast amount of tone-mapping methods that can be found in the literature, which are the ...
  • From 3D Models to 3D Prints: An Overview of the Processing Pipeline 

    Livesu, Marco; Ellero, Stefano; Martínez, Jonàs; Lefebvre, Sylvain; Attene, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Due to the wide diffusion of 3D printing technologies, geometric algorithms for Additive Manufacturing are being invented at an impressive speed. Each single step along the processing pipeline that prepares the 3D model ...
  • EUROGRAPHICS 2017: State of the Art Reports Frontmatter 

    Ostromoukov, Victor; Zwicker, Matthias (The Eurographics Association and John Wiley & Sons Ltd., 2017)
  • State of the Art in Methods and Representations for Fabrication-Aware Design 

    Bermano, Amit Haim; Funkhouser, Thomas; Rusinkiewicz, Szymon (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Computational manufacturing technologies such as 3D printing hold the potential for creating objects with previously undreamed-of combinations of functionality and physical properties. Human designers, however, typically ...
  • Parameter Estimation of BSSRDF for Heterogeneous Materials 

    Sone, Hiroki; Hachisuka, Toshiya; Koike, Takafumi (The Eurographics Association, 2017)
    Rendering of highly scattering media is computationally expensive in general. While existing BSSRDF models can accurately and efficiently approximate light scattering in homogeneous media, we still have to resort to costly ...
  • Detail Highlighting using a Shadow Edge Histogram 

    Gkaravelis, Anastasios; Papaioannou, Georgios (The Eurographics Association, 2017)
    In this paper we propose a simple and effective technique for setting up a configuration of directional light sources to accentuate the prominent geometric features of complex objects by increasing the local shadow contrast ...
  • An Automatic Stroke Extraction Method using Manifold Learning 

    Chen, Xudong; Lian, Zhouhui; Tang, Yingmin; Xiao, Jianguo (The Eurographics Association, 2017)
    Stroke extraction is one of the most important tasks in areas of computer graphics and document analysis. So far, data-driven methods are believed to perform relatively well, which use the pre-processed characters as ...

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