Due to the DNS switch, the system will be going down. Please save your work and logout.
Search
Now showing items 1-4 of 4
Controllable Caustic Animation Using Vector Fields
(The Eurographics Association, 2020)
In movie production, lighting is commonly used to redirect attention or to set the mood in a scene. The detailed editing of complex lighting phenomena, however, is as tedious as it is important, especially with dynamic ...
Robust Image Denoising using Kernel Predicting Networks
(The Eurographics Association, 2021)
We present a new method for designing high quality denoisers that are robust to varying noise characteristics of input images. Instead of taking a conventional blind denoising approach or relying on explicit noise parameter ...
GANtlitz: Ultra High Resolution Generative Model for Multi-Modal Face Textures
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
High-resolution texture maps are essential to render photoreal digital humans for visual effects or to generate data for machine learning. The acquisition of high resolution assets at scale is cumbersome, it involves ...
Neural Denoising for Deep-Z Monte Carlo Renderings
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
We present a kernel-predicting neural denoising method for path-traced deep-Z images that facilitates their usage in animation and visual effects production. Deep-Z images provide enhanced flexibility during compositing ...