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A Survey of Compressed GPU-Based Direct Volume Rendering
(The Eurographics Association, 2013)
Great advancements in commodity graphics hardware have favored GPU-based volume rendering as the main adopted solution for interactive exploration of rectilinear scalar volumes on commodity platforms. Nevertheless, long ...
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We propose a new technique for in-core and out-of-core GPU ray tracing using a generalization of hierarchical occlusion culling in the style of the CHC++ method. Our method exploits the rasterization pipeline and hardware ...
Real-time Content Adaptive Depth Retargeting for Light Field Displays
(The Eurographics Association, 2015)
Light field display systems present visual scenes using a set of directional light beams emitted from multiple light sources as if they are emitted from points in a physical scene. These displays offer better angular ...