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A Computational Model of Light-Sheet Fluorescence Microscopy using Physically-based Rendering
(The Eurographics Association, 2015)
We present a physically-based computational model of the light sheet fluorescence microscope (LSFM). Based on Monte Carlo ray tracing and geometric optics, our method simulates the operational aspects and image formation ...
Physically-based Rendering of Highly Scattering Fluorescent Solutions using Path Tracing
(The Eurographics Association, 2016)
We introduce a physically-plausible Monte Carlo rendering technique that is capable of treating highly scattering participating media in the presence of fluorescent mixtures. Our model accounts for the actual intrinsic ...