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Quadratic Encoding for Hand Pose Reconstruction from Multi-Touch Input
(The Eurographics Association, 2015)
One of the most compelling challenges in virtual reality today is to allow users to carry out virtual manipulation tasks using their hands. Multi-touch devices are an interesting interface for this task, as they are widely ...
Sketch-Based Controllers for Blendshape Facial Animation
(The Eurographics Association, 2015)
The blendshape approach is a widely used technique to generate realistic facial animation. However, creating blendshape facial animations using traditional weight editing tools requires either memorizing the function of a ...
State of the Art in Artistic Editing of Appearance, Lighting, and Material
(The Eurographics Association, 2014)
Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature-film, architecture and medical industries. Images with well-designed shading are ...
Variable k-buffer using Importance Maps
(The Eurographics Association, 2017)
Successfully predicting visual attention can significantly improve many aspects of computer graphics and games. Despite the thorough investigation in this area, selective rendering has not addressed so far fragment visibility ...
The Split Grid - A Hierarchical 1D-Grid-based Acceleration Data Structure for Ray Tracing
(The Eurographics Association, 2014)
We present a new acceleration structure for ray tracing called the Split Grid. Combining concepts of hierarchical grids, kd-trees and Bounding Volume Hierarchies (BVHs), our approach is based on the idea of nesting 1D-grids. ...