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Modeling Terrains and Subsurface Geology
(The Eurographics Association, 2013)
The process of creating terrain and landscape models is important in a variety of computer graphics and visualization applications, from films and computer games, via flight simulators and landscape planning, to scientific ...
Unsupervised Three-dimensional Reconstruction of Small Rocks from a Single Two-dimensional Image
(The Eurographics Association, 2014)
Surfaces covered with pebbles and small rocks can often be found in nature or in human-shaped environments. Generating an accurate three-dimensional model of these kind of surfaces from a reference image can be challenging, ...
State of the Art in Methods and Representations for Fabrication-Aware Design
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Computational manufacturing technologies such as 3D printing hold the potential for creating objects with previously undreamed-of combinations of functionality and physical properties. Human designers, however, typically ...
Laplacian Spectral Kernels and Distances for Geometry Processing and Shape Analysis
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
In geometry processing and shape analysis, several applications have been addressed through the properties of the spectral kernels and distances, such as commute-time, biharmonic, diffusion, and wave distances. Our survey ...
Transfinite Surface Patches Using Curved Ribbons
(The Eurographics Association, 2013)
An important problem in Computer Aided Design is to create digital representations for complex free-form objects that produce nice, predictable shapes and facilitate real-time editing in 3D. The clue to curve network-based ...
Mesh SimplificationWith Curvature Error Metric
(The Eurographics Association, 2017)
Progressive meshes algorithms aim at computing levels of detail from a highly detailed mesh. Many of these algorithms are based on a mesh decimation technique, generating coarse triangulation while optimizing for a particular ...
Direct Contouring of Implicit Closest Point Surfaces
(The Eurographics Association, 2013)
Constructing a (signed) distance field and contouring its zero level set are two important steps in many surface reconstruction methods. While most high-quality distance transforms compute the distance to the surface as ...
4D Mesh Reconstruction from Time-Varying Voxelized Geometry through ARAP Tracking
(The Eurographics Association, 2015)
We present a method to derive a time-evolving triangle mesh representation from a sequence of binary volumetric data representing an arbitrary motion. Multi-view reconstruction studios use a multiple camera set to turn an ...
3D Skeletons: A State-of-the-Art Report
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Given a shape, a skeleton is a thin centered structure which jointly describes the topology and the geometry of the shape. Skeletons provide an alternative to classical boundary or volumetric representations, which is ...
Reconstructing Complex Indoor Environments with Arbitrary Wall Orientations
(The Eurographics Association, 2014)
Reconstructing the architectural shape of interiors is a problem that is gaining increasing attention in the field of computer graphics. Some solutions have been proposed in recent years, but cluttered environments with ...