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General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Adaptive filtering techniques have proven successful in handling non-uniform noise in Monte-Carlo rendering approaches. A recent trend is to choose an optimal filter per pixel from a selection of non spatially-varying ...
Adaptable Anatomical Models for Realistic Bone Motion Reconstruction
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a system to reconstruct subject-specific anatomy models while relying only on exterior measurements represented by point clouds. Our model combines geometry, kinematics, and skin deformations (skinning). This ...
Geometry and Attribute Compression for Voxel Scenes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of ...
Real-Time Rendering of Heterogeneous Translucent Materials with Dynamic Programming
(The Eurographics Association, 2016)
Subsurface scattering is important to express translucent materials such as skin, marble and so on realistically. However, rendering translucent materials in real-time is challenging, since calculating subsurface light ...
View-Dependent Realtime Rendering of Procedural Facades with High Geometric Detail
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present an algorithm for realtime rendering of large-scale city models with procedurally generated facades. By using highly detailed assets like windows, doors, and decoration such city models can provide an extremely ...
Scalable Partitioning for Parallel Position Based Dynamics
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploiting the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles ...
Dexterous Manipulation of Cloth
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper introduces a new technique to synthesize dexterous manipulation of cloth. Given a simple description of the desired cloth motion, our algorithm computes appropriate joint torques for physically simulated hands, ...
Geometry-Aware Volume-of-Fluid Method
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a new framework to simulate moving interfaces in viscous incompressible two phase flows. The goal is to achieve both conservation of the fluid volume and a detailed reconstruction of the fluid surface. To these ...
Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions
(The Eurographics Association, 2015)
Virtual humans are often endowed with human-like characteristics to make them more appealing and engaging. Motion capture is a reliable way to represent natural motion on such characters, thereby allowing a wide range of ...
Biologically-Inspired Visual Simulation of Insect Swarms
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Representing the majority of living animals, insects are the most ubiquitous biological organisms on Earth. Being able to simulate insect swarms could enhance visual realism of various graphical applications. However, the ...