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GPU Destruction: Real-Time Procedural Demolition of Virtual Environments
(The Eurographics Association, 2010)
We introduce a method for the real-time simulation of destructible materials for use within videogame environ- ments. Our system combines a number of existing techniques in a Graphics Processing Unit (GPU) based imple- ...
The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators
(The Eurographics Association, 2017)
ACM SIGGRAPH and Eurographics are restarting CGEMS, the Computer Graphics Educational Materials Source, an on-line repository of curricular material for computer graphics education. In this context, the question that we ...
Using Augmented Reality as a Medium to Assist Teaching in Higher Education
(The Eurographics Association, 2010)
In this paper we describe the use of a high-level augmented reality (AR) interface for the construction of collabo- rative educational applications that can be used in practice to enhance current teaching methods. A ...
Student Project - Racing Launcher Game
(The Eurographics Association, 2013)
We present a student group project, which takes a different spin on the driving game genre, turning it into a racing 'launcher' game. This undergraduate group project that students from different disciplines (ranging from ...
Aiming High: Undergraduate Research Projects in Computer Graphics and Animation
(The Eurographics Association, 2016)
Among educators, the promotion of undergraduate research is a much debated topic, with issues arising from questions as to how it can be integrated with undergraduate degree programmes and how to structure its delivery. ...
Differencing and Merging for 3D Animation Revision Control
(The Eurographics Association, 2017)
Version Control System (VCS) techniques for managing the creation of 3D computer generated models exist for static 3D models, however, there are no solutions for revision control of the animation data from animated 3D ...
Procedural Generation of Urban Environments through Space and Time
(The Eurographics Association, 2010)
Although various methods of procedurally generating cities have been proposed in recent years, the problem remains that a user desiring a city from a particular time period or country would have to make time-consuming ...
AnimDiff: Comparing 3D Animations for Revision Control
(The Eurographics Association, 2017)
The process of animating a complex 3D character can be a time consuming activity which may take several iterations and several artists working in collaboration, each iteration improving some elements of the animation but ...
Generating ASCII-Art: A Nifty Assignment from a Computer Graphics Programming Course
(The Eurographics Association, 2017)
We present a graphics application programming assignment from an introductory programming course with a computer graphics focus. This assignment involves simple image-processing, asking students to write a conversion program ...
No More Reinventing the Virtual Wheel: Middleware for Use in Computer Games and Interactive Computer Graphics Education
(The Eurographics Association, 2010)
The creation of application frameworks for teaching computer graphics has always been a time-consuming task, alleviated by the use of graphics API s that allow students more scope in investigating and creating graphics ...