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State of the Art in Procedural Noise Functions
(The Eurographics Association, 2010)
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate details at low memory and authoring cost is ...
Automatic Composition of Motion Capture Animation for Music Synchronization
(The Eurographics Association, 2010)
To enrich the music experience, automatic generation of a CG music visualizer is attracting more and more attention, where 3D animation is composed to synchronize with the music using motion capture data. In this paper, ...
Simplex and Diamond Hierarchies: Models and Applications
(The Eurographics Association, 2010)
Hierarchical spatial decompositions are a basic modeling tool in a variety of application domains. Several papers on this subject deal with hierarchical simplicial decompositions generated through simplex bisection. Such ...
Automated Astrophysical Modeling with Shape
(The Eurographics Association, 2010)
Three-dimensional models of complex astrophysical objects like galaxies or planetary nebulae have numerous applications in science, education and entertainment. The large distance of these objects, however, makes it difficult ...
Shadow Algorithms for Real-time Rendering
(The Eurographics Association, 2010)
Shadows are crucial for enhancing realism and provide important visual cues. In recent years, many important contributions have been made both for hard shadows and soft shadows. Often spurred by the tremendous increase in ...
Frontmatter EG 2010
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
Editorial
(The Eurographics Association, 2010)
The annual EUROGRAPHICS conference includes several very interesting tracks, of which the State-of-the-Art Reports (STARs) has proved to be consistently popular. The reports in this track survey topic areas that have not ...
Adaptive Collapsing on Bounding Volume Hierarchies for Ray-Tracing
(The Eurographics Association, 2010)
Ray tracing is a computationally intensive process, several tree data structures and heuristics have been developed to optimize it. This paper presents a new heuristic in the area, based on collapsing some nodes in order ...
Implicit Blending Revisited
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
Blending is both the strength and the weakness of functionally based implicit surfaces (such as F-reps or soft-objects). While it gives them the unique ability to smoothly merge into a single, arbitrary shape, it makes ...
Heat Transfer Simulation for Modeling Realistic Winter Sceneries
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
This paper presents a physically based method for simulating the heat transfers between the different environmental elements to synthesize realistic winter sceneries. We simulate the snow fall over the ground, as well as ...