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Now showing items 1-7 of 7
Are Points the Better Graphics Primitives?
(Eurographics Association, 2001)
Since the early days of graphics the computer based representation of three-dimensional geometry has been one of the core research fields. Today, various sophisticated geometric modelling techniques including NURBS or ...
Dynamic Sampling and Rendering of Algebraic Point Set Surfaces
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving least-squares (MLS) fitting of algebraic spheres. In this paper we first revisit the spherical fitting problem and provide ...
Point-Based Computer Graphics
(Eurographics Association, 2003)
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Lighting and Occlusion in a Wave-Based Framework
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present novel methods to enhance Computer Generated Holography (CGH) by introducing a complex-valued wave-based occlusion handling method. This offers a very intuitive and efficient interface to introduce optical elements ...
Point Based Computer Graphics
(Eurographics Association, 2002)
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Implicit Contact Handling for Deformable Objects
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
We present an algorithm for robust and efficient contact handling of deformable objects. By being aware of the internal dynamics of the colliding objects, our algorithm provides smooth rolling and sliding, stable stacking, ...
Interactive Geometric Simulation of 4D Cities
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
We present a simulation system that can simulate a three-dimensional urban model over time. The main novelty of our approach is that we do not rely on land-use simulation on a regular grid, but instead build a complete and ...