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A 3D Perceptual Metric using Just-Noticeable-Difference
(The Eurographics Association, 2005)
In multimedia applications, it is essential to distribute resources efficiently among different types of data in order to optimize overall quality. We propose a perceptual metric using Just-Noticeable-Difference (JND) to ...
Next Generation Handheld Graphics Edutainment for Learning in Adaptive Student Centric Environments: Constraints and Benefits
(The Eurographics Association, 2012)
Graphics is being used as an effective tool in visual communication, e.g. Second Life, Google city scene and Microsoft scene reconstruction. It is already changing social, cultural, commercial and educational environments. ...
Perceptually Motivated Real-Time Compression of Motion Data Enhanced by Incremental Encoding and Parameter Tuning
(The Eurographics Association, 2013)
We address the problem of efficient real-time motion data compression considering human perception. Using incremental encoding plus a database of motion primitives for each key point, our method achieves a higher or ...
Transferring and Animating a non T-pose Model to a T-pose Model
(The Eurographics Association, 2016)
Non T-pose animation is a technique that attempts to generate natural transformations between any non T-pose skeletons to the neutral T-pose skeleton. It is not always easy to extract or embed a T-pose animation skeleton ...
A Visual Quality Prediction Model for 3D Texture
(The Eurographics Association, 2005)
Online bandwidth limitations and fluctuations impose a major challenge in estimating the amount of data to transmit in a given time period. Over or under estimation of bandwidth can jeopardize the visual fidelity of the ...
Parametric Foveation for Progressive Texture and Model Transmission
(Eurographics Association, 2003)
Spatially varying sensing (foveation) has been used in many different areas of Computer Vision, such as image compression and video teleconferencing and in perceptually driven Level of Detail (LOD) representations in ...
Intelligent Games for Education - An Intention Monitoring Approach based on Dynamic Bayesian Network
(The Eurographics Association, 2010)
Computer games have become one of the preferred choices for entertainment in our society primarily because they are interactive, have appealing multimedia content, and provide an immersive and rewarding environment for ...
Robust Transmission of Motion Capture Data using Interleaved LDPC and Inverse Kinematics
(The Eurographics Association, 2016)
Recent advances in smart-sensor technology have improved precision in Motion Capture (MoCap) data for realistic animation. However, precision also imposes challenges on bandwidth. While research efforts have focussed on ...
A Perceptual Approach to Texture Scaling based on Human Computer Interaction
(The Eurographics Association, 2006)
The trade-off between texture quality and data size is often an important factor for online multimedia applications including 3D games, virtual reality, as well as for applications designed for portable devices. Although ...
Graphics based Computer Adaptive Testing and Beyond
(The Eurographics Association, 2008)
Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using graphics for 'innovative testing'. Rather than traditional pen-and-paper tests, audio, ...