EG 2016 - Tutorials

Eurographics DL Repository

EG 2016 - Tutorials

 

Tutorials
Visual Attention from a Graphics Point of View
Kenneth Holmqvist, Eakta Jain, Olivier Le Meur, and Sumanta N. Pattanaik
Deep Learning for Shape Analysis
Michael Bronstein, Evangelos Kalogerakis, Emanuele Rodola, Jonathan Masci, and Davide Boscaini
3D Characters for Virtual Reality
Veronica Orvalho, Catarina Runa, and John P. Lewis
Advances in Geometry and Reflectance Acquisition
Michael Weinmann, Fabian Langguth, Michael Goesele, and Reinhard Klein
Algorithms and Techniques for Virtual Camera Control
Roberto Ranon, Marc Christie, and Christophe Lino
The HDR-video Pipeline
Jonas Unger, Francesco Banterle, Gabriel Eilertsen, and Rafał K. Mantiuk
Sketch-based Modeling
Frederic Cordier, Karan Singh, Even Etem, Marie-Paule Cani, and Yotam Gingold
Information Theory in Visualization
Min Chen, Mateu Sbert, Han-Wei Shen, Ivan Viola, Anton Bardera, and Miquel Feixas

Recent Submissions

  • Cordier, Frederic; Singh, Karan; Etem, Even; Cani, Marie-Paule; Gingold, Yotam (The Eurographics Association, 2016)
    Sketching is one of the most natural ways to exchange ideas. It has been used by human beings since prehistory. Research has shown that human beings have an inherent ability to understand sketches. This is why sketch-based ...
  • Chen, Min; Sbert, Mateu; Shen, Han-Wei; Viola, Ivan; Bardera, Anton; Feixas, Miquel (The Eurographics Association, 2016)
    In this half-day tutorial, we review a variety of applications of information theory in visualization. The holistic nature of information-theoretic reasoning has enabled many such applications, ranging from light placement ...
  • Unger, Jonas; Banterle, Francesco; Eilertsen, Gabriel; Mantiuk, Rafał K. (The Eurographics Association, 2016)
    High dynamic range (HDR) video technology has gone through remarkable developments over the last few years; HDR-video cameras are being commercialized, new algorithms for color grading and tone mapping specifically designed ...
  • Weinmann, Michael; Langguth, Fabian; Goesele, Michael; Klein, Reinhard (The Eurographics Association, 2016)
    This tutorial is focused on acquisition methods for geometry and reflectance as well as strategies towards an efficient acquisition pipeline to fulfill the demands of industry with respect to mass digitization of 3D contents. ...
  • Ranon, Roberto; Christie, Marc; Lino, Christophe (The Eurographics Association, 2016)
    Camera control is required in nearly all interactive 3D applications and presents a particular combination of different technical challenges. This tutorial will present recent and novel research ideas to handling a user's ...
  • Orvalho, Veronica; Runa, Catarina; Lewis, John P. (The Eurographics Association, 2016)
    Creating a 3D avatar that looks like a specific person is time­consuming, requires expert artists, expensive equipment and a complex pipeline. In this tutorial we explain the different stages of a traditional character ...
  • Bronstein, Michael; Kalogerakis, Evangelos; Rodola, Emanuele; Masci, Jonathan; Boscaini, Davide (The Eurographics Association, 2016)
    The past decade in computer vision research has witnessed the re-emergence of deep learning, and in particular convolutional neural network (CNN) techniques, allowing to learn powerful image feature representations from ...
  • Holmqvist, Kenneth; Jain, Eakta; Meur, Olivier Le; Pattanaik, Sumanta N. (The Eurographics Association, 2016)
    Eye movements are a reliable indicator of overt visual attention. Because multiple factors influence where people attend in images, understanding how our attention is deployed and predicting where we look at are challenging, ...
  • Sousa, A. Augusto; Bouatouch, Kadi (Eurographics Association, 2016)