EG 2016 - Short Papers

Eurographics DL Repository

EG 2016 - Short Papers

 

Animation
Robust Transmission of Motion Capture Data using Interleaved LDPC and Inverse Kinematics
Antonio Carlos Furtado, Irene Cheng, Frederic Dufaux, and Anup Basu
Example-based Body Model Optimization and Skinning
Philipp Fechteler, Anna Hilsmann, and Peter Eisert
Trajectory Data Visualization on Mobile Devices with Animated Maps
Tiago Gonçalves, Ana Paula Afonso, António Ferreira, and Ana Rita Vieira
Modelling
Mesh Saliency Analysis via Local Curvature Entropy
Max Limper, Arjan Kuijper, and Dieter W. Fellner
Robust Gap Removal from Binary Volumes
Andre Sobiecki, Andrei C. Jalba, and Alexandru Telea
Smooth Interpolation of Curve Networks with Surface Normals
Tibor Stanko, Stefanie Hahmann, Georges-Pierre Bonneau, and Nathalie Saguin-Sprynski
Interactive Modeling of Support-free Shapes for Fabrication
Tim Reiner and Sylvain Lefebvre
Imaging
Subjective and Objective Evaluation of Multi-exposure High Dynamic Range Image Deghosting Methods
Kanita Karaduzovic-Hadziabdic, Jasminka Hasic Telalovic, and Rafal Mantiuk
A Simple and Effective Method to Detect Orthogonal Vanishing Points in Uncalibrated Images of Man-Made Environments
Gilles Simon, Antoine Fond, and Marie-Odile Berger
Multi-Focus Plenoptic Simulator and Lens Pattern Mixing for Dense Depth Map Estimation
Rodrigo Ferreira, Joel Cunha, and Nuno Goncalves
Adaptive UW Image Deblurring via Sparse Representation
Fahimeh Farhadifard and Martin Radolko
Deformation
Drift-Diffusion Based Real-Time Dynamic Terrain Deformation
Marco Gilardi, Phil L. Watten, and Paul Newbury
Interactive Deformation of Structurally Complex Heart Models Constructed from Medical Images
Kazutaka Nakashima, Yuki Koyama, Takeo Igarashi, Takashi Ijiri, Shin Inada, and Kazuo Nakazawa
Minimum Displacements For Cloth-obstacle Penetration Resolving
Liming Sun, Timo R. Nyberg, Gang Xiong, and Juntao Ye
Garment Transfer for Quadruped Characters
Fumiya Narita, Shunsuke Saito, Takuya Kato, Tsukasa Fukusato, and Shigeo Morishima
Rendering
Peripheral Retinal Image Simulation Based on Retina Shapes
Catarina Dias, Michael Wick, Katharina Rifai, and Siegfried Wahl
Two-Level Adaptive Sampling for Illumination Integrals using Bayesian Monte Carlo
Ricardo Marques, Christian Bouville, Luis P. Santos, and Kadi Bouatouch
A Generic Physically-based Approach to the Opening Design Problem
Konstantinos Κalampokis, Georgios Papaioannou, and Anastasios Gkaravelis
Texel Shading
Karl E. Hillesland and J. C. Yang

Recent Submissions

  • Hillesland, Karl E.; Yang, J. C. (The Eurographics Association, 2016)
    We have developed a texture space shading system built on modern graphics hardware. It begins with a conventional rasterization stage, but records texel accesses as shading work rather than running a shade per pixel. Shading ...
  • Κalampokis, Konstantinos; Papaioannou, Georgios; Gkaravelis, Anastasios (The Eurographics Association, 2016)
    Today architectural design harnesses photorealistic rendering to accurately assess energy transport for the design of energyefficient buildings. In this context, we present an automatic physically-based solution to the ...
  • Narita, Fumiya; Saito, Shunsuke; Kato, Takuya; Fukusato, Tsukasa; Morishima, Shigeo (The Eurographics Association, 2016)
    Modeling clothing to characters is one of the most time-consuming tasks for artists in 3DCG animation production. Transferring existing clothing models is a simple and powerful solution to reduce labor. In this paper, we ...
  • Marques, Ricardo; Bouville, Christian; Santos, Luis P.; Bouatouch, Kadi (The Eurographics Association, 2016)
    Bayesian Monte Carlo (BMC) is a promising integration technique which considerably broadens the theoretical tools that can be used to maximize and exploit the information produced by sampling, while keeping the fundamental ...
  • Dias, Catarina; Wick, Michael; Rifai, Katharina; Wahl, Siegfried (The Eurographics Association, 2016)
    We present a method to render the image of a scene reaching the retina, the retinal image, taking into account human offaxis optical aberrations. To this end, we consider realistic wide-angle eye models that offer an ...
  • Sun, Liming; Nyberg, Timo R.; Xiong, Gang; Ye, Juntao (The Eurographics Association, 2016)
    Pre-existing penetrations often show up in many applications, particularly in garments fitting. The popular continuous collision detection (CCD) based methods are incapable of handling them, as there is no history information ...
  • Nakashima, Kazutaka; Koyama, Yuki; Igarashi, Takeo; Ijiri, Takashi; Inada, Shin; Nakazawa, Kazuo (The Eurographics Association, 2016)
    We present a data structure for interactive deformation of complicated organ models, such as hearts, and a technique for automatically constructing the data structure from given medical images. The data structure is a dual ...
  • Gilardi, Marco; Watten, Phil L.; Newbury, Paul (The Eurographics Association, 2016)
    In the natural world, terrains are dynamic entities which change their morphology due to their interaction with other agents in the environment. However, in real-time applications terrains are often represented as static ...
  • Ferreira, Rodrigo; Cunha, Joel; Goncalves, Nuno (The Eurographics Association, 2016)
    Light field cameras capture a scene's multi-directional light field with one image, allowing the estimation of depth. In this paper, we introduce a fully automatic method for depth estimation from a single plenoptic image ...
  • Farhadifard, Fahimeh; Radolko, Martin (The Eurographics Association, 2016)
    We present an adaptive underwater (UW) image deblurring algorithm based on sparse representation where a blur estimation is used to guide the algorithm for the best image reconstruction. The strong blur in this medium is ...
  • Simon, Gilles; Fond, Antoine; Berger, Marie-Odile (The Eurographics Association, 2016)
    This paper presents an effective and easy-to-implement algorithm to compute orthogonal vanishing points in uncalibrated images of man-made scenes. The main contribution is to estimate the zenith and the horizon line before ...
  • Karaduzovic-Hadziabdic, Kanita; Telalovic, Jasminka Hasic; Mantiuk, Rafal (The Eurographics Association, 2016)
    To avoid motion artefacts when merging multiple exposures into an HDR image, a number of deghosting algorithms have been proposed. These algorithms, however, do not work equally well on all types of scenes, and some may ...
  • Reiner, Tim; Lefebvre, Sylvain (The Eurographics Association, 2016)
    We introduce an interactive sculpting approach that enables modeling of support-free objects: objects which do not require any support structures during 3D printing. We propose three operators - trim, preserve, grow - to ...
  • Stanko, Tibor; Hahmann, Stefanie; Bonneau, Georges-Pierre; Saguin-Sprynski, Nathalie (The Eurographics Association, 2016)
    Recent surface acquisition technologies based on microsensors produce three-space tangential curve data which can be transformed into a network of space curves with surface normals. This paper addresses the problem of ...
  • Sobiecki, Andre; Jalba, Andrei C.; Telea, Alexandru (The Eurographics Association, 2016)
    We present a method for the robust detection and removal of cracks and holes from binary voxel shapes based on the shapes' surface and curve skeletons. For this, we first classify gaps or indentations in the input shape ...
  • Gonçalves, Tiago; Afonso, Ana Paula; Ferreira, António; Vieira, Ana Rita (The Eurographics Association, 2016)
    With the increasing popularity of mobile devices (like smartphones and tablets) and georeferenced applications, more people record and analyse their own movement data. This pattern is noticeable with the increasing usage ...
  • Limper, Max; Kuijper, Arjan; Fellner, Dieter W. (The Eurographics Association, 2016)
    We present a novel approach for estimating mesh saliency. Our method is fast, flexible, and easy to implement. By applying the well-known concept of Shannon entropy to 3D mesh data, we obtain an efficient method to determine ...
  • Luis Paulo Santos; Tom Bashford-Rogers (Eurographics Association, 2016)
  • Furtado, Antonio Carlos; Cheng, Irene; Dufaux, Frederic; Basu, Anup (The Eurographics Association, 2016)
    Recent advances in smart-sensor technology have improved precision in Motion Capture (MoCap) data for realistic animation. However, precision also imposes challenges on bandwidth. While research efforts have focussed on ...
  • Fechteler, Philipp; Hilsmann, Anna; Eisert, Peter (The Eurographics Association, 2016)
    In this paper, we present an example-based framework for the generation of a realistic kinematic 3D human body model that optimizes shape, pose and skinning parameters. For enhanced realism, the skinning is realized as a ...