Computer Graphics Educational Material 
All EG Educational Program accepted papers are published Open Access in CGEMS.
Adapting the Twelve Principles of Classic Animation to Lectures
Redesign of an Introductory Computer Graphics Course
A Virtual and Augmented Reality Course Based on Inexpensive Interaction Devices and Displays
Teaching Graphics To Students Struggling in Math: An Experience
Augmenting Design Curriculum with Location-Aware Technologies
Augmented Reality as a Tool to Deliver e-Learning based Blended Content in and out of the Class-room
InfoView3D: A Solution Showing Educational Model on Multi-Touch Surfaces
SVEn - Shared Virtual Environment
(The Eurographics Association, 2015)This paper presents a system for a shared virtual experience which was developed within a student project. The main idea is to have two or more persons at different locations, who can interact with each other in the same ...
(The Eurographics Association, 2015)This paper discusses ways in which emerging interactive augmented reality (AR) technologies are being adopted by designers and extended into areas of tourism, education, entertainment and commerce. It discusses, in detail, ...
Augmented Reality as a Tool to Deliver e-Learning based Blended Content in and out of the Class-room (The Eurographics Association, 2015)In this paper, we present a mobile Augmented Reality application that can be used for undergraduate anatomical education. It can be used in and out of the classroom. In the classroom, the application can track and augment ...
(The Eurographics Association, 2015)In the last years a plethora of affordable displays, sensors, and interaction devices has reached the market, fostering the application of Virtual and Augmented Reality to many new situations. Yet, creating such applications ...
(The Eurographics Association, 2015)Undergraduate students with a negative attitude towards Math present a unique challenge when teaching computer graphics. Most meaningful concepts in computer graphics involve directly working with Math in the classroom, ...
(The Eurographics Association, 2015)This paper borrows from the fields of classic animation and 3D animation and adapts the fundamental principles of these subjects to the lecturing context. An analogy is drawn between an animator and a lecturer due to their ...
(The Eurographics Association, 2015)The redesign of our historically grown Computer Graphics course was primarily triggered by the need to incorporate modern, shader-based OpenGL. This technical modification led to discussions on the relevance of course ...
(Eurographics Association, 2015)