EG 2015 - Tutorials

Eurographics DL Repository

EG 2015 - Tutorials

 

Track 1
3D Video: from Capture to Interactive Display
Céline Loscos, Yannick Rémion, Laurent Lucas, Romain Guillemot, and Benjamin Battin
Track 2
Eye Tracking Visualization
Michael Burch, Tanja Blascheck, Kuno Kurzhals, Hermann Pflüger, Michael Raschke, and Daniel Weiskopf
Track 3
Position-Based Simulation Methods in Computer Graphics
Jan Bender, Matthias Müller, and Miles Macklin
Track 4
Meshless Interpolations for Computer Graphics, Visualization and Games
Vaclav Skala
Track 5
Tools and Techniques for Direct Volume Interaction
Alexander Wiebel, Tobias Isenberg, Stefan Bruckner, and Timo Ropinski

Recent Submissions

  • Wiebel, Alexander; Isenberg, Tobias; Bruckner, Stefan; Ropinski, Timo (The Eurographics Association, 2015)
    Volumetric data, continuous as well as scattered, are close to ubiquitous in natural sciences, medicine and engineering. While the visualization of such data itself is not straightforward, interaction with and manipulation ...
  • Skala, Vaclav (The Eurographics Association, 2015)
    Meshless Interpolations for Computer Graphics, Visualization and Games: An Informal Introduction
  • Bender, Jan; Müller, Matthias; Macklin, Miles (The Eurographics Association, 2015)
    The physically-based simulation of mechanical effects has been an important research topic in computer graphics for more than two decades. Classical methods in this field discretize Newton’s second law and determine different ...
  • Burch, Michael; Blascheck, Tanja; Kurzhals, Kuno; Pflüger, Hermann; Raschke, Michael; Weiskopf, Daniel; Pfeiffer, Thies (The Eurographics Association, 2015)
    Eye tracking has become a widely used method to analyze user behavior in marketing, neuroscience, human-computer interaction, and visualization research. Apart from measuring completion times and recording accuracy rates ...
  • Loscos, Céline; Rémion, Yannick; Lucas, Laurent; Guillemot, Romain; Battin, Benjamin (The Eurographics Association, 2015)
    While 3D vision and 3D/4D imaging has existed for many years, the use of 3D cameras and video-based modeling by the film industry and recent access to cheap contactless control devices has induced an explosion of interest ...
  • Matthias Zwicker; Cyril Soler (Eurographics Association, 2015)