EG 2015 - STARs

Eurographics DL Repository

EG 2015 - STARs

 

State of the Art Reports
Photorealistic Rendering of Mixed Reality Scenes
Joel Kronander, Francesco Banterle, Andrew Gardner, Ehsan Miandji, and Jonas Unger
Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering
Matthias Zwicker, Wojciech Jarosz, Jaakko Lehtinen, Bochang Moon, Ravi Ramamoorthi, Fabrice Rousselle, Pradeep Sen, Cyril Soler, and Sungeui E. Yoon
The State of the Art in HDR Deghosting: A Survey and Evaluation
Okan Tarhan Tursun, Ahmet Oğuz Akyüz, Aykut Erdem, and Erkut Erdem
Recent Advances in Facial Appearance Capture
Oliver Klehm, Fabrice Rousselle, Marios Papas, Derek Bradley, Christophe Hery, Bernd Bickel, Wojciech Jarosz, and Thabo Beeler
State of the Art in Hand and Finger Modeling and Animation
Nkenge Wheatland, Yingying Wang, Huaguang Song, Michael Neff, Victor Zordan, and Sophie Jörg
Morse Complexes for Shape Segmentation and Homological Analysis: Discrete Models and Algorithms
Leila De Floriani, Ulderico Fugacci, Federico Iuricich, and Paola Magillo

Recent Submissions

  • Floriani, Leila De; Fugacci, Ulderico; Iuricich, Federico; Magillo, Paola (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Morse theory offers a natural and mathematically-sound tool for shape analysis and understanding. It allows studying the behavior of a scalar field defined on a manifold. Starting from a Morse function, we can decompose ...
  • Wheatland, Nkenge; Wang, Yingying; Song, Huaguang; Neff, Michael; Zordan, Victor; Jörg, Sophie (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    The human hand is a complex biological system able to perform numerous tasks with impressive accuracy and dexterity. Gestures furthermore play an important role in our daily interactions, and humans are particularly skilled ...
  • Tursun, Okan Tarhan; Akyüz, Ahmet Oğuz; Erdem, Aykut; Erdem, Erkut (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Obtaining a high quality high dynamic range (HDR) image in the presence of camera and object movement has been a long-standing challenge. Many methods, known as HDR deghosting algorithms, have been developed over the past ...
  • Klehm, Oliver; Rousselle, Fabrice; Papas, Marios; Bradley, Derek; Hery, Christophe; Bickel, Bernd; Jarosz, Wojciech; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Facial appearance capture is now firmly established within academic research and used extensively across various application domains, perhaps most prominently in the entertainment industry through the design of virtual ...
  • Kronander, Joel; Banterle, Francesco; Gardner, Andrew; Miandji, Ehsan; Unger, Jonas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Photo-realistic rendering of virtual objects into real scenes is one of the most important research prob- lems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number ...
  • Zwicker, Matthias; Jarosz, Wojciech; Lehtinen, Jaakko; Moon, Bochang; Ramamoorthi, Ravi; Rousselle, Fabrice; Sen, Pradeep; Soler, Cyril; Yoon, Sungeui E. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Monte Carlo integration is firmly established as the basis for most practical realistic image synthesis algorithms because of its flexibility and generality. However, the visual quality of rendered images often suffers ...
  • Kai Hormann; Oliver Staadt (Eurographics Association, 2015)