EG 2015 - STARs
State of the Art Reports
Photorealistic Rendering of Mixed Reality Scenes
Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering
The State of the Art in HDR Deghosting: A Survey and Evaluation
Recent Advances in Facial Appearance Capture
State of the Art in Hand and Finger Modeling and Animation
Morse Complexes for Shape Segmentation and Homological Analysis: Discrete Models and Algorithms
(The Eurographics Association and John Wiley & Sons Ltd., 2015)The human hand is a complex biological system able to perform numerous tasks with impressive accuracy and dexterity. Gestures furthermore play an important role in our daily interactions, and humans are particularly skilled ...
(The Eurographics Association and John Wiley & Sons Ltd., 2015)Morse theory offers a natural and mathematically-sound tool for shape analysis and understanding. It allows studying the behavior of a scalar field defined on a manifold. Starting from a Morse function, we can decompose ...
(The Eurographics Association and John Wiley & Sons Ltd., 2015)Obtaining a high quality high dynamic range (HDR) image in the presence of camera and object movement has been a long-standing challenge. Many methods, known as HDR deghosting algorithms, have been developed over the past ...
(The Eurographics Association and John Wiley & Sons Ltd., 2015)Facial appearance capture is now firmly established within academic research and used extensively across various application domains, perhaps most prominently in the entertainment industry through the design of virtual ...
(The Eurographics Association and John Wiley & Sons Ltd., 2015)Monte Carlo integration is firmly established as the basis for most practical realistic image synthesis algorithms because of its flexibility and generality. However, the visual quality of rendered images often suffers ...
(The Eurographics Association and John Wiley & Sons Ltd., 2015)Photo-realistic rendering of virtual objects into real scenes is one of the most important research prob- lems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number ...
(Eurographics Association, 2015)