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Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
In this paper, we introduce the CPatch, a curved primitive that can be used to construct arbitrary vector graphics. A CPatch is a generalization of a 2D polygon: Any number of curves up to a cubic degree bound a primitive. ...
Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
Subdivision surfaces have become an invaluable asset in production environments. While progress over the last years has allowed the use of graphics hardware to meet performance demands during animation and rendering, ...
A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces
(The Eurographics Association and John Wiley & Sons Ltd., 2023)
The humble loop shrinking property played a central role in the inception of modern topology but it has been eclipsed by more abstract algebraic formalisms. This is particularly true in the context of detecting relevant ...