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Parallel BVH Construction using Progressive Hierarchical Refinement
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
We propose a novel algorithm for construction of bounding volume hierarchies (BVHs) for multi-core CPU architectures. The algorithm constructs the BVH by a divisive top-down approach using a progressively refined cut of ...
Parallel Reinsertion for Bounding Volume Hierarchy Optimization
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We present a novel highly parallel method for optimizing bounding volume hierarchies (BVH) targeting contemporary GPU architectures. The core of our method is based on the insertion-based BVH optimization that is known to ...
Massively Parallel Hierarchical Scene Processing with Applications in Rendering
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical algorithm into small functional blocks. The computation is ...
Ray Classification for Accelerated BVH Traversal
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
For ray tracing based methods, traversing a hierarchical acceleration data structure takes up a substantial portion of the total rendering time. We propose an additional data structure which cuts off large parts of the ...