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Bi-Layer Textures: a Model for Synthesis and Deformation of Composite Textures
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
We propose a bi-layer representation for textures which is suitable for on-the-fly synthesis of unbounded textures from an input exemplar. The goal is to improve the variety of outputs while preserving plausible small-scale ...
Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We introduce a novel method for interactive generation of visually consistent, snow-covered landscapes and provide control of their dynamic evolution over time. Our main contribution is the real-time phenomenological ...
Accurate Synthesis of Multi-Class Disk Distributions
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
While analysing and synthesising 2D distributions of points has been applied both to the generation of textures with discrete elements and for populating virtual worlds with 3D objects, the results are often inaccurate ...
Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a ...