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Learning and Exploring Motor Skills with Spacetime Bounds
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
Equipping characters with diverse motor skills is the current bottleneck of physics-based character animation. We propose a Deep Reinforcement Learning (DRL) framework that enables physics-based characters to learn and ...
Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
To simplify and accelerate the creation of blendshape rigs, using a template rig is a common procedure, especially during the creation of digital doubles. Blendshape transfer methods facilitate copy and paste functionality ...
Blending of Hyperbolic Closed Curves
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
In recent years, game developers are interested in developing games in the hyperbolic space. Shape blending is one of the fundamental techniques to produce animation and videos games. This paper presents two algorithms for ...